I agree with Lags. Look , I won't take IN PvP as example as it's still in process of balancement and spells might change it's damage\intakes soon and so on, I'll take XUO/IN-X PvP which is to me is best example of balanced 0.51a. There were some hit bugs (such as double hit) on IN-X, but overall it was balanced. Sure Maka could've make other spells useful instead of some scrolls and maybe spam wasn't best solution but the point still remains - it served it's purpose. Spam was making it so you always had to be prepared to the worst dump opponent can throw on ya. As you wouldn't see(trust me you wouldn't) the start of attack, you'd notice it only when FS already hitted you and another is coming. Stats were set in stone - 100\100\100 everyone, which created ability to calculate the opponents mana. It was the most important thing, to know how much mana your opponent has. FS was dealing 46 damage. Maka also disabled the recall scrolls and we never had invis pots, even on INX. So it was much harder to get away, but these were PvP servers.
Although 1v1 in world never was easy. Even if you overpower opponent a lot , if hes still somewhat fast and knows what to do - he will EASILY get away from ya in 99% of cases... Even on XUO without recall scrolls\invis pots... Lags has a point. Our PvP was always about two-men squads
And I love it as I feel nostalgic about it, but making it possible to gank alone it a good thing...
Don't get me wrong, I don't want to switch on 54b(fizzle) PvP, I'd just like to make it possible to kill a guy alone even if he don't want to fight. I'm sure we could come up with solution that fits 0.51a if we thought about this...