Posts: 813
Threads: 33
Joined: Feb 2012
Well since I'm still in jail and bored with nothing to do, I suggest remove the referee in tournies there's nothing positive too it and i'm pretty sure nobody likes it.
Another system is needed like box/fire fields/poison fields or something but referee just punches a random player it's very one sided and unfair. Don't know why it was even created you can't paralyze it or kill it.
Posts: 746
Threads: 52
Joined: Jun 2011
Ha! I didn't know you were in jail... What'd you do?
Posts: 813
Threads: 33
Joined: Feb 2012
Habibi Jones Wrote:Ha! I didn't know you were in jail... What'd you do?
killed your mates in the casino with silverwolf and goldbond and looted them, but lets keep this thread on topic because we at least agree on this thing
Posts: 1,035
Threads: 82
Joined: May 2011
It was added so auto tours can't go on forever. Automated tournaments are supposed to go pretty fast imo and a 10 minute timer per fight ensures that. The final round can go on for 30 mins though.
When staff holds tours they can add extra walls, remove armors etc. but we don't really have that option with automated tours without it getting very complicated. This way it's completely random and the same for everyone.
Posts: 813
Threads: 33
Joined: Feb 2012
Taran Wrote:It was added so auto tours can't go on forever. Automated tournaments are supposed to go pretty fast imo and a 10 minute timer per fight ensures that. The final round can go on for 30 mins though.
When staff holds tours they can add extra walls, remove armors etc. but we don't really have that option with automated tours without it getting very complicated. This way it's completely random and the same for everyone.
Yeah but the outcome of the duel isn't fair at all, If I really wanted to be an ass I could slap on a shield play defensive until i hit the 10 min mark and have the referee decide fate. It's completely random and dying to it instead of the opponent is pretty frustrating and annoying. Something needs to be changed here a more balanced way to make duels go quicker maybe even taking away the players armor and then resupplying them after each round?
Posts: 139
Threads: 5
Joined: Feb 2012
What about using a different method to determine the winner that takes into account what occurred during the duel? The winner after 10 minutes is the player who gave the most damage? Has the most scrolls or regs left?
Posts: 505
Threads: 31
Joined: Mar 2012
I prefer stripping the person of their resources and/or armour.
e.g.
7 mins - helmet goes
8 mins - gorget, gloves go
9 mins - MR scrolls and GH pots go
10 mins - GH scrolls go
11 mins - Mana pots go
Posts: 813
Threads: 33
Joined: Feb 2012
Loki Wrote:I prefer stripping the person of their resources and/or armour.
e.g.
7 mins - helmet goes
8 mins - gorget, gloves go
9 mins - MR scrolls and GH pots go
10 mins - GH scrolls go
11 mins - Mana pots go
yeah this would work, although i'd prefer armor be taken away considering the hits will hurt much more with max weapons won't need to remove resources but then we would have to be resupplied for the next duel. (also don't forget to remove shields that counts as armor :p)
Habibi Jones Wrote:Ohhhh you abused that bug again
Again? We reported it the first time nobody died, then we tested it out and it still worked because staff said they fixed it apparently they didn't either way idc i got 5 hours left in jail
(This post was last modified: 03-13-2012, 06:17 PM by
sm0ke.)
Posts: 746
Threads: 52
Joined: Jun 2011
sm0ke Wrote:killed your mates in the casino with silverwolf and goldbond and looted them, but lets keep this thread on topic because we at least agree on this thing
Ohhhh you abused that bug again
On topic, yeah the referee is one way to end a duel but it would be better if armor was removed. Not sure how easy that is though...
Posts: 73
Threads: 2
Joined: Feb 2012
I think that removing armor is the only fair decision. As it's been said the referee chooses target randomly and the supplies removal makes it more item based.. If you remove GH scroll then first to dump wins for example. But without armor fight wouldn't go for more than 2-3 minutes... If it's hard to script to remove it, maybe making it so every player gets virtual armor set to -53(invul gear armor) after 10 mins would be easier? I'm not familiar with C#, but virtual armor sounds like the best way to do that...
(This post was last modified: 03-13-2012, 06:44 PM by
Overdose.)
Posts: 505
Threads: 31
Joined: Mar 2012
It'd be relatively easy either way. Virtual armour is a neat way to do it though. It's also nice to have something visual to see it has happened though.
Posts: 139
Threads: 5
Joined: Feb 2012
It wouldn't be difficult to remove the armor and that would give a visual cue. Obviously there would also be a message indicating what was going to happen.