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Here's what I think:[/SIZE]
Surviving with 110 health (120 with bless) is WAY too easy when flamestrike (strongest spell in the game) only does 38 damage.
38 x 3 = 114 dmg which means that you could survive 3 flamestrike without even hitting your heal button ONCE. That is INSANE. If you would actually use the greater heal spell as well you would easily survive almost any dump unless you are hit BELOW 38 damage AND can't drink a greater heal pot OR use a greater heal scroll
(not very likely since there are greater mana potions as well which refills you mana to almost full all the time).
Greater heal spell right now costs 11 mana and heals for 32 damage. This means that if somebody is NOT able to use a greater heal scroll or a greater heal potion he would die IF he is being hit down to 50 damage AND is being flamestrike three times, but ONLY if both players have equally good timing between flamestrikes and the healing guy aren't able to drink or use a scroll. This scenario does not happen very often.. higher flamestrike damage and a bit higher greater heal damage would help here.
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I would like to change these spells:[/SIZE]
46 damage with the flamestrike scroll. Mana cost around 30. (which means you'll still be able to cast 4 flamestrikes from full mana before you run out of mana, if you have 120 mana, and this is WITHOUT a greater mana potion, this is more than enough, possibly even too much, but at least it's better than what we have now (22 mana cost for a flamestrike scroll), which is insane, at this current point you're pretty much able to cast flamestrikes for an eternity without running out of mana, and I have seen a lot of players complain about that.
42 health given by greater heal spell, and 11 mana cost. (lowering this to 40 or increasing FS damage to 48 may be a better idea but at least something close to this)
32 (or something around there) health given for greater heal scroll, and the mana cost on 30 or something. (This makes it a life-saver and not something you can use too much and still have plenty of mana. This is still something you'll be able to use quite a lot considering there are total mana potions and considering that you are able to have 120 mana here, but at least it's a start, right now greater heal scroll only costs 21 mana which is very low considering the total manas and 120 int, after all you can pretty much cast TWO greater heal scrolls on yourself before ONE flamestrike scroll hits you, so this is too low).
Higher % success when using a bandage, right now it's very low or so it feels (perhaps higher chance if you have high dex like somebody else suggested in another thread, this will promote the use of high dex)
This suggestion may sound crazy but I would actually prefer
normal manas only instead of having
total manas, only because of that right now you are able to make really stupid dumps and all you need to do after it is drink a total mana potion and you are back at enough mana to heal from pretty much any dump coming back at you. I think that "risking it" and casting 3-4 flamestrikes should mean that you won't have much mana left otherwise and that you will have to rely on bandages OR only be able to drink one mana potion and have around 22 mana left to heal twice, after all wasting all your mana on a failed attempt should have some penalty I think.
I'm not saying these numbers I've written are the most balanced ones, because they probably aren't, it's just a first draft really, but at least they will help balancing the PvP a bit better compared to what it is now if you ask me. Please read and reply with what you think
- Adam