02-26-2012, 06:01 PM
I would like to see Paralize changed and how it works with recall. There's certainly no reason as to why Paralize shouldn't cause you to fizzle recall. You might ask why do you want such changes? Well for example I'll list some reasons as to why the following should be fixed.
1. It's a harmful spell
2. Harmful spells fizzle recall
3. People using invis pots and recall scrolls can get away before you even use detect hidden. (Yes, it's true it's a safe world out there.)
4. The LoS within trees is just terrible, It doesn't feel like sphere at all the way tree's cause LoS and make you fizzle your spells.
There are other examples but I don't want to bash anything else the reason why I bring this up is because ganking is hard as it is. When you actually find someone and you get LoS'd by trees and he/she doesn't use invis pots and you finally paralyze that person, but then it doesn't fizzle recall and you think to your self well damn how do we even gank here if people use invis potions and recall scrolls..
So if you can tell me why paralyze should be intended to be like this (From what I've heard http://in-uo.net/forums/showthread.php?8...ith-recall) then please provide points as to why it should be because there's absolutley no reason for it to be like this. This isn't IN1 and no matter how hard we try to make it be like IN1 it can never replicate another server the PvP isn't the same as IN1 either so why should this be.
Anyways these are my thought and I'm sure there will be other players who agree and disagree, I would like to see why and what points could possibly make this intended to be like this.
1. It's a harmful spell
2. Harmful spells fizzle recall
3. People using invis pots and recall scrolls can get away before you even use detect hidden. (Yes, it's true it's a safe world out there.)
4. The LoS within trees is just terrible, It doesn't feel like sphere at all the way tree's cause LoS and make you fizzle your spells.
There are other examples but I don't want to bash anything else the reason why I bring this up is because ganking is hard as it is. When you actually find someone and you get LoS'd by trees and he/she doesn't use invis pots and you finally paralyze that person, but then it doesn't fizzle recall and you think to your self well damn how do we even gank here if people use invis potions and recall scrolls..
So if you can tell me why paralyze should be intended to be like this (From what I've heard http://in-uo.net/forums/showthread.php?8...ith-recall) then please provide points as to why it should be because there's absolutley no reason for it to be like this. This isn't IN1 and no matter how hard we try to make it be like IN1 it can never replicate another server the PvP isn't the same as IN1 either so why should this be.
Anyways these are my thought and I'm sure there will be other players who agree and disagree, I would like to see why and what points could possibly make this intended to be like this.