Posts: 116
Threads: 5
Joined: Jan 2007
Posts: 36
Threads: 10
Joined: Jan 2007
yes i miss that also i liked it the way the chest work as long as yall can work out all the bugs they had it was much better than the vendors we had on run-xuo
Posts: 375
Threads: 17
Joined: Jan 2007
True. It has to come back! Just fix those bugs on it :lol:
I'll add them again if they are prefered over the player vendors.
Posts: 215
Threads: 3
Joined: Dec 2006
What is the mall?
Selling Forges and Anvils, 15k Each, 25k for both.
Selling Looms and Spinning Wheels, 15k Each, 25k for both.
Selling Water Troughs, 10k Each
Help me help you, contact info in my profile.
I'll try to see if we can get some pictures of it. It was pretty much the only successful "vendor" system ever created on TUS/Sphere .51, though it did have some bugs in the beggining. Fallzone, TUS XUOs dev, was an amazing sphere scripter.
Posts: 749
Threads: 65
Joined: Feb 2007
i enjoyed the mall too and the vendors... we can do both... make like a limit on the things a mall vendor can hold and then aside from that let players only b allowed 1 mall vendor and as many regular player vendors as they want so that ganking is more amazingness :icon_twisted:
Bow Down To The ScareKing! jeje
Posts: 1,513
Threads: 104
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i think we need a new system...
the xuo versions i played had really annoying malls because a bunch of people would make vendors of the same thing, place them in the wrong section (jakko's xuo) and there would be people selling the dumbest thing for 10k... like 1 gp for 10k or a book for 10k.
people also set outrageous prices making it almost impossible to find a good deal... xtreme ar sold for over 30k most of the time when it should of sold for 10k max.
people also set crazy prices on scrolls and sold so much useless crap.
Thanks,
GM Pande
[SIGPIC][/SIGPIC]
Posts: 749
Threads: 65
Joined: Feb 2007
lets have occlo vendors where we can kill the people filling up the vendors
, that would be very pleasureable!
Bow Down To The ScareKing! jeje