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Mercenary camp
#13

Elcid Wrote:Thats a good idea, would it be possible to add some sparring partners to say the Inn in Brit, that way those of us over the limit of xxx still had the oppurtunity to use them.
A player could exceed the limit with just crafting\gathering skills. It wouldnt be fair to completely exclude them.

I could just modify the current newbie dungeon teleporter which checks for certain combat skills. Meaning a crafter could go there and train even if he isn't new.

Hmm actually I'll check the skill limit on that teleporter and if it's not too low I will use that one as the Mercenary Camp teleporter instead.
#14

Hmm actual there are some nice quest in there that i as a more skilled player would hate losing acces to.
#15

Well I meant if Eru's fix doesn't help I will fix a skill based teleported instead.
You could always do the quest with another char in that case Wink
#16

Shadok Wrote:Why not disable Earth quake and chain lightening too. If you really wanna pisss of alot of peopel there and be a ass thats the spells to use
Because those were already disabled. Smile


As for skill-based teleporters, I'd rather disable PVP in the camp section since if it was skill-based, there's that whole quest chain there that couldn't be accessed after you get too many skills. I've been non-stop macroing my mortal and haven't done any quests or anything yet, but once I start I'd hate to miss out on stuff like that. Tongue
#17

I didn't know and I've missed out, any chance for a weeks passed earnt by donating to an orphanage
or something for right of way...
#18

I dont think a skill based teleporter would work, since most gankers i've seen are new chars... so it would be very easy to bypass it.. and there are the quests of course which i still intend to do, also i have helped a few new players there to finish their quest while i was collecting orbs for example...


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