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Add the Bounty System I wrote for either IN2 or IN-R, can't remember which one. It has been updated for RunU0 2.0.
http://www.runuo.com/community/threads/b...2-0.97471/
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Description? Read the comments on that other forum seemed to just be diagnostic...
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Basic bounty system. If you were murdered you were presented with a dialog to place a bounty on someone's head. The bounties were displayed on a bounty board in town where a good guy could go after it, and once completed you could give the murderer's head to an Order Guard for the reward.
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Rob Wrote:Basic bounty system. If you were murdered you were presented with a dialog to place a bounty on someone's head. The bounties were displayed on a bounty board in town where a good guy could go after it, and once completed you could give the murderer's head to an Order Guard for the reward.
[COLOR="green"]I remember that!!! hehe
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To advance the idear a bit you could link the bounty system to the server status page, jsut like fame and karma.
Then peopel could start bragging about who got the biggest bounty and other could start watching the servers status page for players entering towns with bounties on there heads. Could increase the PvP a bit for order and chaos guilds
(This post was last modified: 12-01-2011, 10:11 PM by
Shadok.)
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If I remember right the only tricky thing is that to eliminate abuse (your friend killing you and turning in the head for the reward), the potential bounty hunters must request (at the bounty board) the contract, and then the murdered person must approve the bounty hunter. If I remember right it will alert you on login and in-game if you have been approved or have pending requests.
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This is a sketchy idea, IMO. Too easy to exploit unless extreme measures are taken to make it non-abusable. I am definitely in favor of incorporating some sort of faction incentive system where faction warfare leads to some sort of reward/advantage over the opposing faction. There are a lot of things to do to increase chaos/order fighting. Bounty system though... I don't know man just doesn't seem like a good idea, really easy to exploit.
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It´s free will if you wanna place a bounty on some one.
If i start to get a big bounty no way in hell ill let a frind kill me just to get the money.
The greater the reward the greater the bragging right will be.
Just let it be shown on the status page. Then it will soon get into a sport to get the higest bounty on your head
So really don´t see any exploit in this.
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Habibi Jones Wrote:This is a sketchy idea, IMO. Too easy to exploit unless extreme measures are taken to make it non-abusable. I am definitely in favor of incorporating some sort of faction incentive system where faction warfare leads to some sort of reward/advantage over the opposing faction. There are a lot of things to do to increase chaos/order fighting. Bounty system though... I don't know man just doesn't seem like a good idea, really easy to exploit.
How would it be exploited if you can't collect a bounty unless the player who placed the bounty approves it?
It could be exploited if for example Emerald placed a 10k bounty on your head after you killed her, then you let your friend kill you to collect the bounty, and then you both split the 10k. I added the approval system so it couldn't be exploited in that way. Also I think that it only lets you place a bounty if you were murdered, e.g. if Emerald attacked you first and then you killed her then she would not be able to place a bounty.
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[COLOR="green"]Pffft... someone kills me... it'll be a 100k bounty on their head!
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