04-07-2010, 01:25 AM
Greetings and salutations people of IN-X,
As you may already know we have been experiencing a downfall in the player base of the shard for quite some time now. There comes a time when things need to be done and changed in order to keep up with the demand. There are many things that make IN:X a playable shard but there are also many things that the shard lacks. The old saying of Imagine Nation âBe a part of something better!â requires us to make a change to become better. Being better does not happen without hard work and it is time for someone to put in the effort that is required. Lets start with addressing the good things about IN:X and after lets discuss the bad things.
Good things about IN:X
In no particular order these things that make IN:X better are,
* The Staff - We have very dedicated and bright staff that are very helpful in bringing us answers, events, and ideas to help IN:X achieve a great environment.
*The Developers - We have two great developers that have put in a lot of man hours into creating a custom and unique shard.
*IN:X History - Imagine Nation and Xtreme Ultima Online has been around for many years and that is a true testament of commitment. Thus evolving into a great shard and becoming IN:X.
*The PvP System - As IN:X says it is a challenging and rewarding PvP environment. It is very unique and is unlike any other shard that has been around in the past 15+ years of the games release.
*The Skill Gain - Skill gain at IN:X is nearly perfected. Your main skills that you depend on, whether it be crafting or resource skills are somewhat difficult to gain, but these skills will pay off in the end and will give you a much better playing experience.
*The Roleplaying - The roleplaying at IN:X is a unique trait that IN:X has developed and it is not enforced but it is welcomed. From the roleplaying questing to the roleplaying dungeons, IN:X has delivered a fun playing environment for those certain individuals that like a challenge.
*The Events - IN:X has a dedicated staff team that is constantly on at all times of the day hosting tournaments ensuring that the players are looked after and are enjoying their experience on the shard. There are many events here at IN:X that relate to PvP'ers and even PvM'ers.
*The Players - We have a lot of dedicated players that contribute all they can and know to the shard that make it a very nice playing environment. Whether it is our roleplayers who contribute by making a interesting environment with their imaginations or whether it may be our hardcore PvP'ers that keep you on your toes by challenging your playing ability skills, Or whether it be our PvM'ers and Crafters that give us the knowledge and resources that are required to be a successful player on this shard.
*Player Vendors - Having player vendors in IN:X was an excellent idea to creating a trade system for players that allow us to achieve wealth and/or give us a way to collect resources for whatever may be needed to build your way up in the game.
*IN:X Forums - The forums are a great database with plenty of knowledge about IN:X and the great community of IN:X is that of smart individuals with senses of humor and a little bit of edginess that creates a unique community.
What IN:X Lacks
*The Hunting - I could spend all day talking about the problems of hunting so I will go ahead and spend all day addressing the problems of hunting. lol!
First and foremost this is a critical aspect of ensuring a well balanced playing field for players. I am going to copy and paste my old reply suggestion to save me some time. First of all, when you are new the first thing you want to do is make a little bit of gold and this is very hard because most monsters do not drop enough gold and are very hard to kill or use up more gold in resources to kill. It is a very slow process but these need to be addressed and tweaked. Another thing with hunting is, a lot of caster type monsters have insta cast and this makes it extremely difficult for new players, beings that they don't have bs scrolls or money to purchase resources and have to resort to melee. Some of these monsters are not worth your effort, time, and resources because they generally drop 100g roughly. This is not a high enough value of gold beings that it will take 1-2 ev's or 5-10 bs just to kill this monster. For example, the Spider Drone is very easy to kill but 40g is not even worth the effort. The Spiderwoman is a moderate monster that insta casts and takes atleast 1-2 ev's to take down. The picture to the right are moderate creatures that only drop 50-70g and they too also insta cast and will not go down so easily. There are many monsters like this that should be tweaked and these are just the few that I have concerns with. I have talked to Taran and Shade about these monsters and they agree that this is a top priority in ensuring a well balanced shard. But it is very hard to have to go dungeon to dungeon monster to monster and check all of these and figure out for yourself what needs to be evaluated and what does not.
*Hunting Loot - I believe having more rare items in monster loot will add to the value of hunting and this will give people a reason to hunt anything and everything. For example, I played on a shard that had rare unique unis which were 1/100,000 drop rate for instance and also they were craftable with the required materials through tailoring and what not. These unique unis were sometimes a cloth material that would raise your skill .5-1% and with enough of these rares your skill would be a little higher and would ensure better crafting and sometimes allow you to craft some specific rare items that required a skill of 110% and what not. This is just an example and you do not have to imitate or replicate another shard, I am just using this as an example and from there you can create your own ideas.
*Active Developers - Every shard needs an active developer that is constantly working on the shard and to only have 1 semi active developer makes the process long and strenuous. Of course these developers would have to donate their time for the love of the game and community since we do not pay money to shard or to these individuals.
*The Economy - The economy is in ruins and we are in a recession. We have no one buying from our vendors and have no choice but to lower our prices to dirt cheap. There is also not enough to sell to players other than resources, weapons, armor, mounts. We need to have more rare items that you should be able to get from hunting and what not to be able to sell to players and help pick the economy up. I don't have all the answers but we need to start coming together and use our brains.
*Crafting - As many players have stressed that we need much more rare craftables that require hard to get materials in which will help the economy and also bring more uniqueness to the gameplay.
*Weapon Balancing - I know this has been already discussed and put on the back burner since I believe Maka was going to address this order until we lost him. This is an issue because there is only one weapon in PvP that is overused. This takes away from the uniqueness and individuality of the players and it makes them have to choose this weapon in order to be competitive and challenging.
*Dungeons - Most of the dungeons are extremely hard to navigate and require a lot of time and effort in order just to make a little bit of gold. This is not always worth your effort and time as most of us do not always have hours upon hours to explore an entire dungeon which does not produce the desired amount of gold and items anyways.
*Autosupply Events - These type of events are necessary however these events in excess take away from the shard because you are not required to have to work, hunt, or craft in order to participate in events. So this does not promote working, hunting, and/or crafting. If there were less autosupply events then more people would buy resources,armors, and weapons from player vendors, which in turn would help the economy gradually and give crafters a priority to work to keep up with supply and demand.
*Duel pits - This is a great idea and it gives PvP'ers a place to always PvP which is necessary, however it takes away from the world PvP and thus making world PvP non existent. I will not give any solutions to this b/c I do not have all the answers but I do in fact enjoy the duel pits but it should not be always accessible in some sense.
Essentially if we want a "Better" shard we need to work at it and we need to be open to change b/c we can not be a better shard without change.
As my President said, "Change will not come if we wait for some other person or some other time. We are the ones we've been waiting for. We are the change that we seek." We need to think like a business and take ideas from everyone and even from our competitors from the present and even the past. The new players need to be spoiled so they will make the decision to play here and enjoy their time here and thus creating a dedicated old player that is loyal to the shard and spreading the word to more people. I thank all of you who took the time in reading this and I respect all of your comments and suggestions because it is you who make the shard what it is and everything is valued. Thank you to all the staff for considering this and taking note and us players and the community enjoy doing business with you and we look forward to creating a nice game for everyone and let the good times roll.
-Gibran