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Updated to the latest RunUO distro SVN version (497)
This is what will affect us:
- Vendor Look/Browse/View will now work properly
- Unbonded pets should logout too
- Proper party fame/karma sharing
- Guild Alliance/War update bug fixed
- Greater mongbats will now be recognised as quest objectives
- Pets follow speed corrected
- Missing food property if eggs, in animal lore gump
- Pets will follow after an attack is completed.
- Hides should not be scissored whilst still on the corpse
- PlayerVendors will correctly send update packets to the client when hair is changed
- Corrections to house sign gump
- Pet "guarding" system message added
- Giant toads should be aggressive
- Every tamable pet with Poisoning skill can train Poisoning up to 100 skill
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Taran Wrote:- Unbonded pets should logout too
What that means?
Like if you unmount your hourse and logout you and the horse gonna log out?
I prefer Alzheimer than Parkinson. Better forget to pay the beer than pour it all.
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I wondered that too, so I tested it. But it seems to work the same way as before.
I guess when you were mounted and logged out before the mount didn't really log out or something.
but what happens if you lose a mount and its wandering somewhere and you can never find it so you have +1 animal as a master and eventually you cant horse anymore
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We dont have max amount of pet.
And the horse dont take more than a day to release from you.
I prefer Alzheimer than Parkinson. Better forget to pay the beer than pour it all.
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smoke Wrote:really? damn deamons can really pwn then lol i remember back in the day it was something like 4-5 deamons limited
Maybe they limited just the daemons here, but im pretty sure animals and others summons you can do the amount you want.
But I dont remember having problem to cast alot daemons in places like emerald stang.
I prefer Alzheimer than Parkinson. Better forget to pay the beer than pour it all.
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No limit to how many summons you can have, besides mana and time restrictions of course. So long as mass dispel works, there shouldn't ever be a limit in my opinion.
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Shade Wrote:No limit to how many summons you can have, besides mana and time restrictions of course. So long as mass dispel works, there shouldn't ever be a limit in my opinion.
*Agreed*
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- You now only have to step on a dropped flag in CTF to pick it up or return it to home. You still have to doubleclick it to steal it from the opponent's home though.
- Fixed a hitching post crash
- When a player that carries the CTFflag is kicked from a CTF the flag returns to the home location.
- Fixed crash issue if a player deleted their char while in an event
- For staff: NPC speech is now filtered in HearAll
- Fishing Bait can now be made through the cooking skill
- Increased the gold drop on Ancient Wyrm
- Increased the gold drop slightly on low end mobs like frost elves etc.
- Adjusted loots on some Mobiles
- Added a new tamable mount - Young Nightmare
- Fixed several issues that occured during distro update
- The text timer when taming is now stopped if you cannot continue taming it due to no los etc.
- Since only one account per player is allowed you can no longer be logged in with 2 accounts at the same time. If you are on a shared connection you will have to page.
- You can now doubleclick Wands to equip them
- Added R/R/N Jewelry Deed to the reward stone
- Fixed a crash with mounts that occured when I changed so friends can mount.
- You no longer gain fame in duelstones where there is no fame loss.
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Taran Wrote:- Added a new tamable mount - Young Nightmare
I can already see the path trough hell to tame it!
I prefer Alzheimer than Parkinson. Better forget to pay the beer than pour it all.
The Love Tent, all you need in PvP Suplys for a good Price! And some other things
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In Front Minoc MINES! In the TENT!
Accepting Carpentry orders!
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Quote:Since only one account per player is allowed you can no longer be logged in with 2 accounts at the same time. If you are on a shared connection you will have to page.
um so what if I have friends over at my house and we're playing uo?