In response to Shade...
1. I don't have a problem with wiping banks... but do it on the third or fourth offense, not the first or second time. I think it also depends on how long you are checking on the guy. If you reveal yourself and give them 2 seconds to respond and then kill them or wipe their pack or bank, that's worse then the macro gump which actually gives you 3 minutes; enough time to not punish you for going to the bathroom, getting a drink, reading a forum post while mining, etc. I think many people would actually prefer a staff checking on them then the macro gump provided the punishment for missing a reply isn't 10x worse then it is now. An advantage of a staff checking instead of the gump is that you probably wonât get 10 in just a few minutes. I think once a staff sees you talking to them theyâll leave you alone for a little while.
2. I think token was referring to the monsters like snakes, rats, etc. I don't think he meant to get rid of monsters like drakes, terathans, etc. I don't know many people who hunt monsters like snakes and rats to make money. Maybe to train the combat skills leave a few areas of low strength monsters but it's not needed all over the world. Although sometimes itâs nicer to see some monsters (even though theyâre useless) then endless empty forests.
4. Shade you're a genious (I think)! I'd have to try ingame to see if you can only make 1 kindling at a time or if it makes as many as you have logs in your pack (like with arrows). If it makes as many as you have in your pack and has a 100% success rate then that works great, especially since it will train your lumberjacking skill when you harvest logs!
5. That's good to read, but to get our former players back we need to add something now. We can't promise them something when we come out of beta because most of them think we're not going to ever come out of beta and players like samurai and hiroshima won't log on without something new for them to do. Personally I just built a new computer and I can play all the latest and greatest RTS, FPS, etc games and donât have much of a reason to play UO hours on end like I did years ago or even a few months ago when Iâd macro, hunt, craft a lot.
6. As everyone knows I'm against this idea in the first place, and especially now when there's only 5-10 people on the majority of the time itâs needed even less. Then again Iâm not gonna lose anything out of this so if it makes others happy, do it. Personally Iâd like to at least see the stuff banked and not all deleted.
7. Well as I said in my first post, I can understand and I even appreciate the fact the staff have a direction they want to go in with the shard, but if players keep asking for something you can't turn them down time and time again or you will end up losing them.
8 & 9. Yay! (prays for holy lunar armor)
Shade Wrote:Try to remember that at the end of the day IN:X is about offering gameplay for all types of players and that we need features balanced with that in mind. Some of you might not like that we have something the way it is but another person may actually enjoy that same thing. I was kind of hoping to see some unique suggestions or ideas on this topic. Someone think of something nifty for me to add!
I think we are covering points of more then one game style. In fact, I didn't even bring up the monster thing (and I'm guessing you talking about xtremes in point #2 was directed towards me since I occasionally ask for more to be added) and there weren't any suggestions about ganking! Closest thing you could say about ganking is Fable made a suggestion about being criminal.
In response to Fable:
I don't really like the idea of having to work to get out of jail. I don't know about you, but when I get jailed I'm pissed. And hanging around doing something pointless isn't really something I want to do with my free time that I choose to spend playing UO. Even worse is if you get jailed for trying to rob someone or attacking someone, that really sucks since this is exactly the type of gameplay some people log onto UO for.
Here are a few fetched ideas:
Maybe we could have two types of guards. The guards we have now would be for reds and for greys a guard would come that has 1-2 times more hp or mana then us, 100 skills, regular cast and attack rates and they fight you in the middle of town and if you survive their attack they say something like "you're too strong for me villain!" and they disappear. If they kill you though you turn red for however long you'd stay grey (so you can't go to town) and then after that delay youâd go blue again.
1. Add paragons. Fighting a paragon is usually a challenge and the chest they drop with extra loot was always worth the fight. Even better is when you end up facing an xtreme paragon!
2. Add some interactive types of quests for new tameables or items. Don't just have someone run around or fight 10 monsters or search the whole world or solve a riddle. Have people solve puzzles and instead of having the NPC reveal something, have the player go collect things that they then have to figure out how to combine instead of just giving it to the NPC. Maybe you have to get 5 items and then the NPC gives you a special mortar and pestle and when you double click it it says âchoose 3 ingredientsâ. This way you spend a few minutes figuring out what the right combination is. Then once someone gets it working the ingredients list changes so players canât just post it on the forums! You can even add some crafting requirements, but nothing crazy like 100bs, 100 carp, 100 tailoring.
Or give players a quest that's worth repeating, like in D2 why do you keep doing dungeon runs? To level your player and get rewards. Maybe the suggestion silverwolf gave a while ago about gaining a few skill points doing a quest would be good. Say it takes 1 hour to gain 5 peacemaking, well if you go find 2-3 specific monsters and try peacemaking on them you get 5 peacemaking.