Fixed some stuff to make it harder. It shouldn't have been beaten the first day, but Samurai got lucky. I consider it a reward for helping me to test it so thoroughly.
I added a few more stealth checks and a few more traps
Added a few more mobs in spots that don't block you and fixed some spawns that weren't meant to spawn in the path.
Changed how the chest on the 2nd level works. It should now respawn every 2.5 minutes, but doesn't have any items worth camping for.
To fix the issue where it would teleport you twice, I had it freeze you for 6-7 seconds after you exit as a ghost to make sure you don't enter, then get teleported out again (without a new entry pad.)
Pretty significant nerf to the final boss, but you now have 5 minutes to kill him. Also removed ranged weapons and added a few tricks to keep you from kiting him around corners too much. This is aimed at speeding up the process of people entering and leaving so that the people in the lobby don't have to wait 30+ minutes.