04-20-2009, 02:10 AM
Explanation of skill gain:
INX skill gain is repetition based and not difficulty based, which means you can make the easiest item over and over and gain skill whether you have 40 or 90 points in that skill. As you gain skill it gets progressively longer to gain each .1 skill. You will probably get lucky sometimes and gain .1 in only a few attempts and other times you might get stuck for a while. Don't worry too much about getting stuck, it will average out.
Suggestion on what to make:
The most commonly crafted items for tailoring are bandanas and skullcaps since they only take 2 cloth each and sell to vendors for 3gp (1.5 gp per cloth). You could calculate it out and figure out if there's an item that yields more gp per piece of cloth used, but I wanted to GM it using as little cloth as possible.
Why would I GM Tailoring?
1. You need tailoring to make some of the armors available on INX. Open your sewing kit to find out which ones .
2. If you pick the cotton and make it into cloth yourself this is an easy way to make some money while AFK. It's less profitable then mining but again you can do this while AFK.
Bonus: You get a dye tub you choose the color of (unlike the ones on the PVP reward stone which are random) and you can give it your own name! Here is a link to some hues on INX. Make sure you have the right hues file from the download section or they might appear differently. Here is a link to the download section. You can find the hues file in the required files section.
My results:
Here's a table of how much cloth I used for every 10-15 points. It starts at 45 because I didn't keep track from the start and because you can buy up to about 40-45 skill from a vendor.
Starting Skill Level.....Ending Skill Level.....Cloth Used
..........45......................60......................9734
..........60.7....................71.4.................18016
..........71.4....................80.1.................30722
..........80.1....................90.1.................44492
..........90.1...................100...................53402
Total Cloth Used: 156366
What does this information do for you? Unfortunately it doesn't tell you that with exactly 156366 cloth you can GM Tailoring. But it does serve as a reference on how big of a stockpile you need if you want to GM Tailoring in 1 very long run.
The Macro:
Here's the Razor macro I used to GM Tailoring from the safety and comfort of my own home.
Notes:
Let me know if you have any trouble with the macro or suggestions.
Go to the Macros folder in the Razor folder (a common place for Razor is C:\Program Files\Razor), make a New Text Document and change the extension to ".macro" instead of ".txt". Copy the macro above in the quote into the new file and save and close the file. Restart Razor and your new macro should be there.
INX skill gain is repetition based and not difficulty based, which means you can make the easiest item over and over and gain skill whether you have 40 or 90 points in that skill. As you gain skill it gets progressively longer to gain each .1 skill. You will probably get lucky sometimes and gain .1 in only a few attempts and other times you might get stuck for a while. Don't worry too much about getting stuck, it will average out.
Suggestion on what to make:
The most commonly crafted items for tailoring are bandanas and skullcaps since they only take 2 cloth each and sell to vendors for 3gp (1.5 gp per cloth). You could calculate it out and figure out if there's an item that yields more gp per piece of cloth used, but I wanted to GM it using as little cloth as possible.
Why would I GM Tailoring?
1. You need tailoring to make some of the armors available on INX. Open your sewing kit to find out which ones .
2. If you pick the cotton and make it into cloth yourself this is an easy way to make some money while AFK. It's less profitable then mining but again you can do this while AFK.
Bonus: You get a dye tub you choose the color of (unlike the ones on the PVP reward stone which are random) and you can give it your own name! Here is a link to some hues on INX. Make sure you have the right hues file from the download section or they might appear differently. Here is a link to the download section. You can find the hues file in the required files section.
My results:
Here's a table of how much cloth I used for every 10-15 points. It starts at 45 because I didn't keep track from the start and because you can buy up to about 40-45 skill from a vendor.
Starting Skill Level.....Ending Skill Level.....Cloth Used
..........45......................60......................9734
..........60.7....................71.4.................18016
..........71.4....................80.1.................30722
..........80.1....................90.1.................44492
..........90.1...................100...................53402
Total Cloth Used: 156366
What does this information do for you? Unfortunately it doesn't tell you that with exactly 156366 cloth you can GM Tailoring. But it does serve as a reference on how big of a stockpile you need if you want to GM Tailoring in 1 very long run.
The Macro:
Here's the Razor macro I used to GM Tailoring from the safety and comfort of my own home.
Quote:!Loop
Assistant.Macros.GumpResponseAction|21|0|0
Assistant.Macros.WaitForGumpAction|2002155655|False|300
Assistant.Macros.IfAction|4|0|you put the bandana in your pack.
Assistant.Macros.HotKeyAction|0|Organizer Agent-4
Assistant.Macros.ElseAction
Assistant.Macros.IfAction|5|0|80
Assistant.Macros.HotKeyAction|0|Restock Agent-1
Assistant.Macros.PauseAction|00:00:00.1000000
Assistant.Macros.AbsoluteTargetAction|0|0|1081519064|1725|996|11|3650
Assistant.Macros.PauseAction|00:00:00.7500000
Assistant.Macros.EndIfAction
Notes:
- Before starting the macro double click your sewing kit, target some cloth in your pack and make one bandanna.
- Add 1 bandanna to organize agent 4 and set the hot bag to a container on the ground or in your bank.
- Add folded cloth to restock agent 1 and set the amount to whatever you want. I put 300 cloth in the macro in case you do this at a bank and not your house and someone comes and suicide-kills you when you aren't looking. This way you won't lose too much cloth and you don't have to restock on cloth after every other bandanna you make.
- In Razor, right-click the "absolute target" line after restock agent 1, select re-target and target the container with your cloth.
- If you want you can use this same macro to GM Tailoring at a bank. Just add a line in somewhere where you say 'bank guards' to keep opening it in case it closes because your character turns or moves for whatever reason. This happened to me when someone trained anatomy on me and my character turned to look at them making my bank close.
Let me know if you have any trouble with the macro or suggestions.
Go to the Macros folder in the Razor folder (a common place for Razor is C:\Program Files\Razor), make a New Text Document and change the extension to ".macro" instead of ".txt". Copy the macro above in the quote into the new file and save and close the file. Restart Razor and your new macro should be there.