Ryuuku Wrote:When you get back to normal form, things stay with you , they dont drop, you just cant walk and the NEW incoming ores gonna drop if you continues mining.
Good to know but I still don't think you should have to polymorph just to carry some more ore.
Ryuuku Wrote:I dont think you need to add str to be able to carry more weight I think GM can improve your max weight without needing to add more str. Or I'm Wrong?
I can't say if it's definite or not, but I think that's the way it works. 1 STR = 1 HP and 1 STR = X Weight
Ryuuku Wrote:Maybe you dont need to restock every 5 min when hunting , but you have the risk of someone come and kill you getting ALL you have (armor, regs, scrolls, wepons, your hunted money), but when you are mining and someone comes and kill you, what you lost? a pickaxe and a bunch of ores ¬¬.
Well that's your choice to make; how often you go back to deposit your earnings. If we had higher weight limits I'd have to make that decision too; when traveling between guarded areas or mine and guarded town I run the risk of losing my ore. Imagine you finally get 100 mining, pull up a few adamantium ingots and BAM you're killed! That was the risk you made to stay out that long.
Ryuuku Wrote:Also I have a EUO macro that mine, smelt, mine,smelt till you get in max of weight with just smelted ore, so recall to a bank and stock your things. 60 each recall reg dont add that much of weight at you. and you can go to bank 30 times with it. If you need 10 min to fill your pack its 300min (5hrs) of mining.
Great, care to share the EUO macro?
Yes or no this is the whole part I'm trying to avoid and not do as often. The fact I gotta do this tedious task of mining for a long time and its made even longer by having to run back and forth, or buy regs to teleport back and forth. Not all of us have huge stockpiles of regs to just grab a bunch at a time. So add to the time it takes me to mine the time it will take me to run around and spend my few gp on regs. By the way, 180 regs = 18 stones = 12 less ore at a time or 18 less ingots at a time.
Kepi Wrote:I remember someone giving an idea about weight issue, there could be craftable side backpacks, like pockets for you to store items. There could be 3 side backpacks, 1 can hold 50 stones, another one 100 stones, and the last one 150 or 200 stones. Make them kinda difficult to craft. (Samild will craft like 100 of course) But yea, i heard something like that before.
Honestly, the miners I know and myself don't want to have to go out of their way to carry more, we just want a quick dirty solution we don't have to repeat every 2 minutes (polymorph) or reduce our amount of town trips.
To help convince some people who pray on miners, imagine a RED camping outside the mine (if it's a guarded mine) or in the mine... He might wait longer for you to get more ressources and all the more payoff for him since you can carry more now
In the end I'm looking for the easiest way for the devs to help us all out here. Changing a 1 to .1 is a lot easier then designing some new item and setting up the crafting tables for it (chances to make it at certain skill levels) or for adding another line or menu to the existing gumps, etc.