02-25-2011, 10:04 PM
Hi everybody,
I have some suggestions for pvp system. I dont know what kind of a pvp system you are going to do but if you are planning to do IN1 style pvp system i have somethings to tell.
Stats
Stat cap should be 300 as usual.
Max stat limit for each stat should be 120.
Stats should be lockable.
Skills
I know IN1 skill gains were very slow however Skill gain should be very fast. You know from now on everyone can not spend so much time to get high skills.Also if you make low skill gain it would force people to AFK macroing.
Also if we categorize the skills like:
1 Combat skills
Swords,Fenc,Mace + Healing
2 Gathering skills
Mining, Lumberjack... etc
3 Crafting skills
Blacksmithing, Tailoring, Carpentry...etc
4 Knowledge skills
Anatomy, Meditation, Eval. Intelligence...
5 Special skills
Taming, Alchemy and Inscription.
When the shard runs up, players be start as Grand master on some skills. Let them choose:
3 skill from Combat 1 skill from Gathering 1 skill from Crafting, 2 skill from Knowledge and 1 skill from Special Skill
Combat Phase
If its gonna be IN1 style PVP i remember somestuff. Fix it if i am wrong.
on IN1 PVP
you were able to damage yourself with your own damage spells
you were not able tocast with item in your hand(except wands)
you were not able heal yourself while paralized.
you were able to caught on your paralize field.
you were able to cast spells when you were paralized with empty hands also you were not able to cast if you were paralized with any item in your hands.
you never get any penalty with armors on you.
And i remember the most stable pvp balancing was the orb system which means FS scrolls and GH scrolls would not work without orbs.
These are the most important part of the imagine nation pvp.
Taming Phase
Spawn points were the most important part of the IN1 taming system. There were Monsters named Guardian who protects the Mounts. Which has very high hit points and damages. Also there were puzzles to get inside without seening by the guards. Its about the world Decoration.
these are all i remember for now. I think there are lots of things that i am missing. I want to say again i dont know what kind of a shard you are trying to build but if its gonna be IN1 style these may help you. SO DONT FLAME AT ME!
Thank you for reading
Good lucks.
I have some suggestions for pvp system. I dont know what kind of a pvp system you are going to do but if you are planning to do IN1 style pvp system i have somethings to tell.
Stats
Stat cap should be 300 as usual.
Max stat limit for each stat should be 120.
Stats should be lockable.
Skills
I know IN1 skill gains were very slow however Skill gain should be very fast. You know from now on everyone can not spend so much time to get high skills.Also if you make low skill gain it would force people to AFK macroing.
Also if we categorize the skills like:
1 Combat skills
Swords,Fenc,Mace + Healing
2 Gathering skills
Mining, Lumberjack... etc
3 Crafting skills
Blacksmithing, Tailoring, Carpentry...etc
4 Knowledge skills
Anatomy, Meditation, Eval. Intelligence...
5 Special skills
Taming, Alchemy and Inscription.
When the shard runs up, players be start as Grand master on some skills. Let them choose:
3 skill from Combat 1 skill from Gathering 1 skill from Crafting, 2 skill from Knowledge and 1 skill from Special Skill
Combat Phase
If its gonna be IN1 style PVP i remember somestuff. Fix it if i am wrong.
on IN1 PVP
you were able to damage yourself with your own damage spells
you were not able tocast with item in your hand(except wands)
you were not able heal yourself while paralized.
you were able to caught on your paralize field.
you were able to cast spells when you were paralized with empty hands also you were not able to cast if you were paralized with any item in your hands.
you never get any penalty with armors on you.
And i remember the most stable pvp balancing was the orb system which means FS scrolls and GH scrolls would not work without orbs.
These are the most important part of the imagine nation pvp.
Taming Phase
Spawn points were the most important part of the IN1 taming system. There were Monsters named Guardian who protects the Mounts. Which has very high hit points and damages. Also there were puzzles to get inside without seening by the guards. Its about the world Decoration.
these are all i remember for now. I think there are lots of things that i am missing. I want to say again i dont know what kind of a shard you are trying to build but if its gonna be IN1 style these may help you. SO DONT FLAME AT ME!
Thank you for reading
Good lucks.