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Playerbase and the ovbious decay.
#1

It doesn't take a a rocket scientist to see the ovbious decay of our player base.

[Image: graph.php?id=1654&mode=180]

Even though I don't play much, I'd hate to see this server die. There's so much talk about XUO and IN separating, when it seems just easier to me to stick it out and balance the shit up.

Things I'd do the make players happy, and make IN-X not so predictable and boring.

1.) Allow AFK resource gathering but UNGUARD any mine etc. I've said this before and I'll say it again. No one wants to mine, chop etc. It's not fun, at all. And the purpose of a game is to what? Have fun. Let's try focusing more on allowing players to enjoy themselves and less trying to nerf their every bit of fun. Like I said, I don't play often and when I do, I don't wanna mine, so my time playing I got to mine, thus why I've been macroing stupid shit. So since I have a real life I can't enjoy the game like other kids younger than me who get to play a lot more than me, it's really not fair. People are going to get the money, one way or another, if nothings safe, I highly doubt someone is going to be able to macro all night or something and gather godly amounts of resources. And it's not like people aren't selling 10k Iron every other day. It's just delaying the inevitable and making people who can't play much be bored when they can play.

2.) Remove supplied tournaments all together. And if you INSIST on keeping them, remove rep tournaments and make potions and scrolls have a limit, I.E. 5 per fight. Talk about some real PvP. Actually having to monitor your supplies and not just waste them like their nothing! That would make PvP a hell of a lot more enjoyable, to watch and play.
"Oh no, I drank my last gheal!" *You are dead.* I'm just saying it's a lot easier to play when there's no thought about running out of anything.

3.) Remove the WoP command. Make spells cast like normal so Razor can define it as a spell and reveal fake words of power, and allow players to make their own macro to [Say: Kal Vas Flam] or whatever. The spamming isn't bad, the command to make the spam is.

There's a lot of others things, but these are the basic 3 that I feel in my 10 years or so of UO experience would help improve the fun, originality, and the player base and attitude.

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Diabolical [DSL]
#2

I would have to agree with the resource collection thing.....mining all day is no fn what so ever...
#3

Diabolical Wrote:It doesn't take a a rocket scientist to see the ovbious decay of our player base.

[Image: graph.php?id=1654&mode=180]

Even though I don't play much, I'd hate to see this server die. There's so much talk about XUO and IN separating, when it seems just easier to me to stick it out and balance the shit up.

Things I'd do the make players happy, and make IN-X not so predictable and boring.

1.) Allow AFK resource gathering but UNGUARD any mine etc. I've said this before and I'll say it again. No one wants to mine, chop etc. It's not fun, at all. And the purpose of a game is to what? Have fun. Let's try focusing more on allowing players to enjoy themselves and less trying to nerf their every bit of fun. Like I said, I don't play often and when I do, I don't wanna mine, so my time playing I got to mine, thus why I've been macroing stupid shit. So since I have a real life I can't enjoy the game like other kids younger than me who get to play a lot more than me, it's really not fair. People are going to get the money, one way or another, if nothings safe, I highly doubt someone is going to be able to macro all night or something and gather godly amounts of resources. And it's not like people aren't selling 10k Iron every other day. It's just delaying the inevitable and making people who can't play much be bored when they can play.

2.) Remove supplied tournaments all together. And if you INSIST on keeping them, remove rep tournaments and make potions and scrolls have a limit, I.E. 5 per fight. Talk about some real PvP. Actually having to monitor your supplies and not just waste them like their nothing! That would make PvP a hell of a lot more enjoyable, to watch and play.
"Oh no, I drank my last gheal!" *You are dead.* I'm just saying it's a lot easier to play when there's no thought about running out of anything.

3.) Remove the WoP command. Make spells cast like normal so Razor can define it as a spell and reveal fake words of power, and allow players to make their own macro to [Say: Kal Vas Flam] or whatever. The spamming isn't bad, the command to make the spam is.

There's a lot of others things, but these are the basic 3 that I feel in my 10 years or so of UO experience would help improve the fun, originality, and the player base and attitude.


/clap

seriously why isnt this guy a staff member? i know he doesnt have much time but he certainly know whats going on and whats best for a game like this...god its not like im kissing his ass but from what ive got of all his posts he seems to be pointing at the right direction in the 90 % of the cases.Think of it people, lots of people already quit cause they were doing nothing but macroing everyday and i for one believe that if things were easier in every single aspect, you guys would gather alot more players. I mean cmon..after all the only goal of this " project " is to let you guys have some fun like in the old times..and i dont think macroing 24 /7 fits with the definition of " funny" .Oh and by the way, the way new commers have to start from the scratch is totally absurd, like many people said they wouldnt be here if it wasnt for their old accounts wich got transfered.So i say, give new commers some decent skills so they dont have to work their asses like slaves and make the skillgain quite faster, and huh maybe hire 1 or 2 active staff members since there seems to be an issue concerning the lack of activity on the staff side.This is not IN nor xuo..you want players? then attract them somehow

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#4

****ing if afk is allow everyone would be macroing resources all night long. and ****ing eco would be ****ed up

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#5

Mostly because people are afraid of change. What some people do not understand is that they believe change will force players away from the shard. However if they do not change anything, players are still being forced off the shard.

On the note of afk resource gathering. I do not think it should be legal simply because I feel that it would ruin the economy because you could just afk mining, get like 10k ingots and then macro tinkering/blacksmithing afk. Too easy.
#6

I'm able to gather 15k iron per days and it takes me 1 night to craft it all.. but I need to keep an eye on my screen to make sure I don't get killed by the anti-afk gump ...

If afk ress gathering becomes legal, just make skillgain harder, I guess.
#7

Diabolical Wrote:1.) Allow AFK resource gathering but UNGUARD any mine etc. I've said this before and I'll say it again. No one wants to mine, chop etc. It's not fun, at all. And the purpose of a game is to what? Have fun. Let's try focusing more on allowing players to enjoy themselves and less trying to nerf their every bit of fun. Like I said, I don't play often and when I do, I don't wanna mine, so my time playing I got to mine, thus why I've been macroing stupid shit. So since I have a real life I can't enjoy the game like other kids younger than me who get to play a lot more than me, it's really not fair. People are going to get the money, one way or another, if nothings safe, I highly doubt someone is going to be able to macro all night or something and gather godly amounts of resources. And it's not like people aren't selling 10k Iron every other day. It's just delaying the inevitable and making people who can't play much be bored when they can play.

At nr.1 I agree with you on most things. I think that the shard should not be boring for newcomers as well. I don't think mining a lot is fun. I can see why people would quit if all they can do is to mine all day long for cash to macro. I mean both macroing and mining sucks really, so that combination would probably make a lot of people quit. What might keep a few is:

1. They get a skill transfer from an old shard.

2. They love mining or macroing.

3. They look forward and know that what's ahead is fun, but most newcomers wont know that so that may cause them to quit.

Diabolical Wrote:2.) Remove supplied tournaments all together. And if you INSIST on keeping them, remove rep tournaments and make potions and scrolls have a limit, I.E. 5 per fight. Talk about some real PvP. Actually having to monitor your supplies and not just waste them like their nothing! That would make PvP a hell of a lot more enjoyable, to watch and play.
"Oh no, I drank my last gheal!" *You are dead.* I'm just saying it's a lot easier to play when there's no thought about running out of anything.

On thisone I don't agree with you much at all. Making a limit of 5 scrolls of each in the autosupply gear would just make people fight REAL SLOW and wait for HOURS for the right moment to attack, because if they waste their supplies they're pretty much ****ed, as you said. Is PvPing for hours in every duel fun? I'd say no. What we CAN do is make an limit of how many supplies u have in autosupply pads, plus not use them so often. That would help as well. But the supply limit would have to be A LOT bigger than 5 scrolls and pots of each, trust me, if we give them too few supplies then it will not speed fights up and make it more fun, it will slow it down and make it SO very boring. Trust me, we've tried that at XUO.

Diabolical Wrote:3.) Remove the WoP command. Make spells cast like normal so Razor can define it as a spell and reveal fake words of power, and allow players to make their own macro to [Say: Kal Vas Flam] or whatever. The spamming isn't bad, the command to make the spam is.

There's a lot of others things, but these are the basic 3 that I feel in my 10 years or so of UO experience would help improve the fun, originality, and the player base and attitude.

Once again I do not agree with you. I know that you're trying to help but sometimes it just goes all wrong. Why? Because you do not play enough to know enough about the PvP to try and change it =/ The things you suggest do not actually speed it up, it slows it down =/

Removing WoP would cause players to know exactly when to heal, when to flamestrike, instead of having "hidden attacks" that is way harder to survive. This would result in slow boring duels where everybody knows exactly what to do at all points, and the only way to die (unless u mess up completely) is to run out of mana so you CAN'T heal, or if you would **** up by for example flamestriking 3-4 times with a XUO scroll and have taken your potion, so you have like 25 hp left and the other guy flamestrikes back at you before you get to hit your greater heal spell button.

"Changing" the spam to say so razor can see through it would not result in anything good. People would know what others are casting, but the spam would lag them down and just be annoying. Why are you against wop but not spam? spam is way more "negative" than wop in my eyes. Sure the wop spam is "needed", but an completely useless spam would just be exactly that - useless. =/

Anyways, like I said above, I know you're trying to help but since you use most of your time to macro and work on your mining skills you really haven't had the oportunity to pvp enough to be able to judge that part enough to try and change it. =/

Anyways thanks for trying to help, we appreciate it, and we know that the players base has been dropping, and we will do what we can to fix that. Like I said, your nr 1 suggestion was good, and that could very well be what is causing players to leave.

The PvP could also cause players to leave, but that is (in my eyes) just because they do not know how to use it properly, or because they see spam and think "ok this shard is just all about spam and no skill, I quit!". If they had some good pvper teaching them how to have fun with this pvp they probably wouldn't quit because of that. At least I don't think so. Sure some people may quit because they do not like it, but that's just the way of life, not everybody can like everything. But I think the majority of them would stay tho.

Once again, thnx for trying to help, we appreciate it :]

Regards,
Hate
#8

Hate Wrote:Once again, thnx for trying to help, we appreciate it :] but STFU

Regards,
Hate

His exact words o_O
#9

Dotjr Wrote:His exact words o_O

Hahaha. Wink Nah I think it's good that he's trying to help. Too bad most things were not possible to change without messing up the PvP though.
#10

On NOS, XUO, XUO2.. etc. It was possible to detect hidden words and PvP has never been fu-cked up.. it was nice since there's was no "magic tricks".

So I'm totally agree with point 2... Ask good PvPer about what they think about removing .wop before saying someone has not PvP'd enough Wink
#11

Nex Wrote:On NOS, XUO, XUO2.. etc. It was possible to detect hidden words and PvP has never been fu-cked up.. it was nice since there's was no "magic tricks".

So I'm totally agree with point 2... Ask good PvPer about what they think about removing .wop before saying someone has not PvP'd enough Wink

The people who used injection or "TEOT" or whatever to detect hidden words had slower duels vs others who used it as well. Back then hardly anybody knew about that so that is why that worked pretty good back then.

I hated to duel vs people who could see spam, they always healed when I tried to trick them with a good dump and that ruined the whole purpose of surprise-attacks. And since they spammed as well they had a handicap. Duelling people who never spammed (while I didn't spam either) resulted in real slow duels, because if two people know exactly what to do and WHEN to do it its real hard to kill somebody unless he:

  1. Messes up

  2. Gets hit real hard and has already drunk a potion

  3. Is out of mana or almost out of mana and is hit pretty hard.

I have asked good PvPers at IN-X what they think about that. Do you want me to tell them to come in here and post as well? Most of them agree with me. I used to be one of them myself in my "younger years" actually. That is why I can argue so strongly about this, because I really know what I am talking about, and I know what will mess up PvP and what will help it get better. What I am saying is still just my opinion tho, you can have yours, but I do know what I am talking about.

Regards,
Hate
#12

Diabolical Wrote:1.) Allow AFK resource gathering but UNGUARD any mine etc.

I must be the only one that actually read this sentence in it's entirety, because everyone keeps talking about the economy and how everyone will just afk their resources.

NO ONE CAN AFK RESOURCES IF THEY'RE DEAD. DEAD I TELL YOU!

No one would dare afk macro if the mine's were unguarded.

Hate Wrote:Hahaha. Nah I think it's good that he's trying to help. Too bad most things were not possible to change without messing up the PvP though.

Ugh. Yea, ok. XUO players want to keep their skewed PvP system in-tact, so you're not going to change a damn thing that would ease the spam-tactics and lack of style diversity.

You win, keep it.
We can't help you, cause you won't let us.Rolleyes


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