06-19-2011, 04:04 AM
Taran!
I noticed that you had changed so that when you fizzle SPELLS (not just scrolls) you loose half the mana the spell costs! I thought you only did that for scrolls, haven't EVER seen anybody do that on spells. Changing that on spells ruins a lot of tactics that people use for spells, and it also ruins one of the few advantages spells have over scrolls (that they don't consume mana when you fizzle them).
For example players often throw greater heal spell before a strong hit just to prepair themselves, and if it misses or if it hits weak they fizzle it by using a bandage instead. Now that would make you loose a lot of mana over time =/
Another example is when players are fighting other players who mask their spells with spam for example, at that point you sometimes want to precast a greater heal spell in case the enemy is throwing a flamestrike hidden, and if you do that 3-4 times in a row with a greater heal spell you would have lost a load of mana.
I don't think it should be this way for spells, only for scrolls, that's how it always have been and that's the best way not to mess up a very nice PvP. I don't think anybody even complained about such a future being needed, so why change what's not flawed? The scrolls were flawed, the spells weren't.
- Ziggy
I noticed that you had changed so that when you fizzle SPELLS (not just scrolls) you loose half the mana the spell costs! I thought you only did that for scrolls, haven't EVER seen anybody do that on spells. Changing that on spells ruins a lot of tactics that people use for spells, and it also ruins one of the few advantages spells have over scrolls (that they don't consume mana when you fizzle them).
For example players often throw greater heal spell before a strong hit just to prepair themselves, and if it misses or if it hits weak they fizzle it by using a bandage instead. Now that would make you loose a lot of mana over time =/
Another example is when players are fighting other players who mask their spells with spam for example, at that point you sometimes want to precast a greater heal spell in case the enemy is throwing a flamestrike hidden, and if you do that 3-4 times in a row with a greater heal spell you would have lost a load of mana.
I don't think it should be this way for spells, only for scrolls, that's how it always have been and that's the best way not to mess up a very nice PvP. I don't think anybody even complained about such a future being needed, so why change what's not flawed? The scrolls were flawed, the spells weren't.
- Ziggy