Posts: 354
Threads: 5
Joined: Jun 2007
Not a bad idea actually. That last one about the rares. It will still give newbs a place to mine, but it wont be a place for you to mine up hundreds of thousands in pure safety, heh.
Posts: 166
Threads: 6
Joined: Nov 2007
I agree, I think it's a decent idea. I was on a shard, where certain ores could only be dug up in certain dungeons. This make things really interesting.
Posts: 205
Threads: 9
Joined: Aug 2007
Sounds good. I agree that mining up saph, ada, and other rares ought to have a risk element. We should not be seeing full suits of these after a month, yet we already are. Maybe with the rare ingots there you should only have a 60-75% chance of successfully smelting the ores into ingots. They seem too common for rares eheh.
Posts: 7
Threads: 6
Joined: Dec 2007
half the people who mine in minoc dont care about satphire, its iron that makes all the gold on this shard. thus your making everything crafted cheaper and easer to buy. i remem in the old days of playing you would have to save for days to buy a good item to have. now in 30 mins i can make gold to buy anything on this shard short of a house.
Posts: 189
Threads: 6
Joined: Oct 2007
Why dont u put a teleport into the guarded mine that says if u have more than 75 mining u cant enter at the mine ìì just like the newbie dungeon the same but with the guard mine.
is quite simple.
e 3 teleport exits or more and others same to enter the mine
X X X
|||||| when X is exit from the mine, and Y is the entrance to the mine.
Y Y Y So they couldnt stop to teleport u outside the mine with walls because they are in a more or less big distance, probably one teleport just outside the mine, other teleport near the bridge and the other near the bank next to the mine.. or a random spawn outside the mine lol
its just a possibility.