12-03-2007, 11:45 AM
Known Economical Issues!
1. You guys messed up the economy when you transferred stuff. You transferred money (Key to economy stability) and threw it all off. All the old players run around with 100’s of thousands of dollars while new players can’t make anything. You have unaccounted money. The economy has to make up for all that money before it will profit itself, stabilizes.
Let me explain:
You guys give no chance for the economy to regain itself. There is nothing to let it make money to balance itself out. The economy is going to be rich because well you transferred money in the first place. I can understand skills… but items (gold)?!? The first balance would have been tailoring…nerfed. Now it is mining! Mining is not that good in fact it is nerfed to a point. (The Gump). You
can’t gain enough iron to fund anything the gump stops that, plus the no afk macroing. You are going to spend COUNTLESS HOURS train mining. A handful of people only buying iron anyways, not enough to balance the server. The gump kills you and you lose you iron that slows economical growth. The skill is not easy to gain (Slows it even more).
2. No Supply and Demand! Everyone knows that for an economy to be self funding you need this…IT IS A MUST! (Ex. The only thing is trade is Scrolls, Pots, Mounts and mounts are rare. ) There are something like 52 skills in UO but yet 3 are being used! You need to create a must for the rest of the skills.
Let me explain:
You Gm mining only to sell the iron because well it takes 500k iron to GM Blacksmithing…. Glad I wasted my life cause of no afk macroing. What is the point to GM Blacksmithing… pvp uses 3 melee weapons (Hally, Bardy, Elven Bow which s bowcraft) and everyone is nude. So selling Armor is out of the question. Glad I wasted my time again.
FIX: Make crafted weapons strong and wearing armors a must.
So after you sell it you get money…. Odds are you macroed it away! Poor again!
Lumber jack is the same thing. Carpentry also so hard of a skill and for what reason… cause only a couple people can afford to Décor. their houses or even have houses….glad I wasted the countless hours on those skills
FIX: More house addons...stone on so. when money gets into the economy this will pick up. Colored logs.
Fishing what is the point to that skill, SOS, Special Nets? You make nothing off of selling them because no one wants them. Nothing good about them FIX: rewards are good just like Tmaps... make where a lvl 5 is worth doing and better then going hunting. they can still be hard.
Tailoring is good for a tub. WOW! After you get your tub what is the point? Make leather armor…. No cause well leather sucks and nude pvping.
FIX: make to where leather has a purpose, people need it for pvpin or another skill
Tinkering what is that skill used for?
FIX: Colored Craftable Items, House addons.
You want to skill gain to crawl and people to play and put in time, in exchange the economy is doing the same thing, it will kill the server. Player base has dropped!
That afk macroing don’t do anything to the economy. People are going to GM skills cause they want to not cause there is no afk macroing rule. Frankly with as high as the requirements are on crafting skills (500k bullshit) Many people don’t want to waste their time. Take it away and allow people a chance to make money.
The reason the economy is f**ked cause there is no DIVERSITY. Sphere as an emulator is not diverse, that is why everyone uses RunUO. RunUo has the economy standards of OSI. Everything works, there is a use to everything, skill caps, and on so. You guys scripting it like sphere you took out the diversity and means to the economy to function. Skills don’t work the way they are suppose to, or to the advantage you should have. You must make it to where it is not pointless to macro the economical skills (crafting). If that means making pvp, pvm, and whatever else different you guys better cause like Diabolical said the player base Is dropping!
NPC not restocking the items that are used the most slows shit down too
1. You guys messed up the economy when you transferred stuff. You transferred money (Key to economy stability) and threw it all off. All the old players run around with 100’s of thousands of dollars while new players can’t make anything. You have unaccounted money. The economy has to make up for all that money before it will profit itself, stabilizes.
Let me explain:
You guys give no chance for the economy to regain itself. There is nothing to let it make money to balance itself out. The economy is going to be rich because well you transferred money in the first place. I can understand skills… but items (gold)?!? The first balance would have been tailoring…nerfed. Now it is mining! Mining is not that good in fact it is nerfed to a point. (The Gump). You
can’t gain enough iron to fund anything the gump stops that, plus the no afk macroing. You are going to spend COUNTLESS HOURS train mining. A handful of people only buying iron anyways, not enough to balance the server. The gump kills you and you lose you iron that slows economical growth. The skill is not easy to gain (Slows it even more).
2. No Supply and Demand! Everyone knows that for an economy to be self funding you need this…IT IS A MUST! (Ex. The only thing is trade is Scrolls, Pots, Mounts and mounts are rare. ) There are something like 52 skills in UO but yet 3 are being used! You need to create a must for the rest of the skills.
Let me explain:
You Gm mining only to sell the iron because well it takes 500k iron to GM Blacksmithing…. Glad I wasted my life cause of no afk macroing. What is the point to GM Blacksmithing… pvp uses 3 melee weapons (Hally, Bardy, Elven Bow which s bowcraft) and everyone is nude. So selling Armor is out of the question. Glad I wasted my time again.
FIX: Make crafted weapons strong and wearing armors a must.
So after you sell it you get money…. Odds are you macroed it away! Poor again!
Lumber jack is the same thing. Carpentry also so hard of a skill and for what reason… cause only a couple people can afford to Décor. their houses or even have houses….glad I wasted the countless hours on those skills
FIX: More house addons...stone on so. when money gets into the economy this will pick up. Colored logs.
Fishing what is the point to that skill, SOS, Special Nets? You make nothing off of selling them because no one wants them. Nothing good about them FIX: rewards are good just like Tmaps... make where a lvl 5 is worth doing and better then going hunting. they can still be hard.
Tailoring is good for a tub. WOW! After you get your tub what is the point? Make leather armor…. No cause well leather sucks and nude pvping.
FIX: make to where leather has a purpose, people need it for pvpin or another skill
Tinkering what is that skill used for?
FIX: Colored Craftable Items, House addons.
You want to skill gain to crawl and people to play and put in time, in exchange the economy is doing the same thing, it will kill the server. Player base has dropped!
That afk macroing don’t do anything to the economy. People are going to GM skills cause they want to not cause there is no afk macroing rule. Frankly with as high as the requirements are on crafting skills (500k bullshit) Many people don’t want to waste their time. Take it away and allow people a chance to make money.
The reason the economy is f**ked cause there is no DIVERSITY. Sphere as an emulator is not diverse, that is why everyone uses RunUO. RunUo has the economy standards of OSI. Everything works, there is a use to everything, skill caps, and on so. You guys scripting it like sphere you took out the diversity and means to the economy to function. Skills don’t work the way they are suppose to, or to the advantage you should have. You must make it to where it is not pointless to macro the economical skills (crafting). If that means making pvp, pvm, and whatever else different you guys better cause like Diabolical said the player base Is dropping!
NPC not restocking the items that are used the most slows shit down too
I'm that Crazy Muthaf*cka named Ice Cube!