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Skillgain... Blacksmith / Inscription / Carpentry
#49

Smurtle Wrote:When concerning the skill gain rate of the crafting skills, an economical question is going to be proposed: will it ruin the economy?

I don't think a rate increase will harm the economy at all. With the pushing of more armors from more and more people it's going to create a better market, whether cheaper or not will be determined by the individuals' price setting, but that aside, there will actually be competition.

Quite frankly, he is right. The scholastic endeavors and the work commitments by most of us will keep a plethora of people from actually concentrating on the skills.

By taking months to master a skill is considered noteworthy? Or is it considered foolish because someone would waste so much time on something so frivolous when they could be out actually interacting and fighting, or questing in the game?

Just because something is hard doesn't make it fun, nor does it make it worth it. The road less traveled is a nice idea, but this is a game and the people with transfered skills are going to dominate in the craft department. That's just the way it is. The economy isn't so much an economy anymore, more like a "dictatorship" with a few at the helm of the craft leadership position.

When you really look at it, is a slightly faster skill gain that much harder? Magery was reworked because of the amount it took and the incredible amount of time it consumed. We lived through it and the economy isn't affected, however; the PvP has increased and so has the interaction of players. I've seen a lot more people in the world now.

Havnig things challenging is nice, but when it's so monotonous that it becomes work then it loses the purpose behind the challenge.

Remember- just because it's hard doesn't make it better.

Well said.
#50

Smurtle Wrote:When concerning the skill gain rate of the crafting skills, an economical question is going to be proposed: will it ruin the economy?

I don't think a rate increase will harm the economy at all. With the pushing of more armors from more and more people it's going to create a better market, whether cheaper or not will be determined by the individuals' price setting, but that aside, there will actually be competition.

Quite frankly, he is right. The scholastic endeavors and the work commitments by most of us will keep a plethora of people from actually concentrating on the skills.

By taking months to master a skill is considered noteworthy? Or is it considered foolish because someone would waste so much time on something so frivolous when they could be out actually interacting and fighting, or questing in the game?

Just because something is hard doesn't make it fun, nor does it make it worth it. The road less traveled is a nice idea, but this is a game and the people with transfered skills are going to dominate in the craft department. That's just the way it is. The economy isn't so much an economy anymore, more like a "dictatorship" with a few at the helm of the craft leadership position.

When you really look at it, is a slightly faster skill gain that much harder? Magery was reworked because of the amount it took and the incredible amount of time it consumed. We lived through it and the economy isn't affected, however; the PvP has increased and so has the interaction of players. I've seen a lot more people in the world now.

Havnig things challenging is nice, but when it's so monotonous that it becomes work then it loses the purpose behind the challenge.

Remember- just because it's hard doesn't make it better.

Musta skipped over that one, but yeah what he said Smile. Well put

We will not die this way , this is absolution
Death claims us no more
Do not grief, end the suffering
We will live, live eternal
~KSE
#51

I really don't get this hard thing. I think that I got to the 95s in scribe in 1 week, if even that. I started at 65, granted, but how long could those 15 percent take at such a low level, 2 days?

Personally I would probably not have GMed scribe if it took let say 5 days to gm. That would just not have been worth the effort, as everyone and their mother, would have done it too.

Haven't macroed in like one week now, since I'm not really living at home, so I have no clue if the skill gain has changed. According to me it was fine when I macroed, not to hard and not to easy.
#52

KSE25rs Wrote:Skill gains are way too slow. One shouldnt spend 3-4 nights macroing DETECT HIDDEN? I understand why major craft skills are hard, even though they are a little rediculous right now. Because once your gm in that craft skill, theres really not a whole lot to do with it here. Who the hell has the time to macro inscription 24/7 for two weeks to not even GM it? Such a waste of time and energy.

Detect Hidden is a very valuable skill, and i believe is worth it to GM as well as other "smaller" skills like Tracking. 4 days is nothing for such a useful skill. Tracking and Detect Hidden can you save a lot of trouble, like being house looted, or just knowing whos around. Was great while my newbsor char is running around west brit collecting cotton.
#53

Horacio Wrote:Detect Hidden is a very valuable skill, and i believe is worth it to GM as well as other "smaller" skills like Tracking. 4 days is nothing for such a useful skill. Tracking and Detect Hidden can you save a lot of trouble, like being house looted, or just knowing whos around. Was great while my newbsor char is running around west brit collecting cotton.

I guess you have a point. Just kinda frustrated me because i have never seen Detect to be so hard :/ . Ive played on some tough skill gain shards too so wasn't really use to it.

We will not die this way , this is absolution
Death claims us no more
Do not grief, end the suffering
We will live, live eternal
~KSE
#54

I left detect at 90 and started on other things and finished them quicker than I would have macroing detect. I GMed it now, but I do realize it's tough, but it is a useful skill. It's one of those skills I macro when I don't have time to focus on craft skills.
#55

Lol u started with craft skills and now u finish with Detect hidden.

Well i have seen that tactics is way harder to increase:
1º
Swordsmanship 100,0 100,0 0,0 100,0
Mace Fighting 97,2 96,9 +14,6 100,0
Tactics 89,2 89,2 +3,1 100,0
Archery 69,5 66,2 0,0 100,0
Wrestling 54,0 48,9 0,0 100,0
Fencing 49,9 44,4 0,0 100,0

Only 89.2 tactics and i have practically 2 gms and 8 -12 hours non stop hitting with sword without any gain in swords, also without healing me, and i only have 89.2?
And of course All the time i've been attacking monster i have hit with bow or sword weapon.
Do u need to have 4 gms to have 100 tactics? lol i dont really mind is just other day wasted macroing.

i've spent 24 hours to reach gm sword + 8-12 hours macroing without bandages + other 24 hours for reach to gm black + all the time i've been hitting monsters + the time i need at the start of the server when i was tougher than now to increase fencing and wrestling.

48 + 10 + x + y where x is how much time i've been hitting monsters and y the time i need for increasing fenc and wrest.

so we have 58 hours and im only at 89.4 now comes the hard part... how much more time i will need? and that without counting the archery fencing and wrest skills that will add some more couple hours

2º I think u should be able to get some money when u reach 100 tailoring not as same as black... but almost earn something just make that when u reach the high levls at tailoring to get some profit. i know u get a nice reward but that reward YOU are the only one that can use it, so u cant sell it or do practically nothing with it. So i think you should earn a little money at 90-100 just make that with leather armors that u need a high lvl to do them you earn some money.

Of course im not saying that u can earn 300k a day but also u cant earn 5k in one day.
;P

sorry for my english
#56

wtf is all this whining about!? all you newbs complaining about skillgain, u got some really really really crappy macros.. no skill takes more than _at most_ one week to gm with a good macro.. i've seen people macroing magery in brit by doing 1 magic arrow, healing, meditating and starting over.. __wtf!?!?!?__ stop whining and use the time macroing better ffs
#57

p!nk dr@g0n Wrote:wtf is all this whining about!? all you newbs complaining about skillgain, u got some really really really crappy macros.. no skill takes more than _at most_ one week to gm with a good macro.. i've seen people macroing magery in brit by doing 1 magic arrow, healing, meditating and starting over.. __wtf!?!?!?__ stop whining and use the time macroing better ffs

First off, very well thought out argument.:badgrin:Are you really thinking about this argument or defending it because you actually spent a week to GM a skill?

Personally, this is my take, spending a week to macro a skill and the time required to gather materials to be able to macro for a week (multiplied by 7 for a decent set of skills) Is an absolutely ridiculous amount of time to BE AFK MACROING What is accomplished by making people, some of which have other pursuits apart from UO, spend a month or two away from their computer macroing so they can be active in the community of the shard?

If i wanted to do work, i would stay at work. If this is a PvP shard then i would figure more people would be willing to increase PvP skills gain so there will be a more active group beating the hell out of each other.

Crafting i agree should take time. It is still not great because i will never be able to invest the time into it that you seem to need. Although this limits it to people who can spend ungodly amount of hours and effort, i say go for it! Your chore not mine. I love crafting. But it seems, since i have other things to do in my life i am unable/not allowed.

This shard has the potential to be the top server. As it is, the shard is very limiting to people who can stay afk 24/7 and the powergamers. It doesn't seem like a good use of my "fun" time to spend all those hours for minimal gains and yearning to be able to go out there and massacre some people. It is very restricting and a big part of why i think the shard isn't attracting as many people as it deserves.

As stated by others, the economy would not be hurt in the slightest. In fact, it would be a huge boost to the economy and cause competition. Which is why i think those already with the reigns of crafter control are against it.

I can't be bothered to argue more, i doubt it will change. Have fun macroing, wishing you could play soon (but damn got 4 more things to GM, see you next month)...
#58

I'd have to agree with Smurtle. Sure, slow skill gain is OK I guess, but when it starts hindering players from many aspects of the game, it's just wrong. Personally I haven't really done anything besides macroed and my account is ~30 days old.
#59

Really I'm getting sick of this. If you think that PvP skills take a long time to gain, your macro is ****ed up. End of story.

Only "PvP" skill (which obviously is not only a PvP skill) that takes time, is magery. There is good reasons why magery takes time, and it also has a sweet reward at the end.
#60

Murphy Wrote:Really I'm getting sick of this. If you think that PvP skills take a long time to gain, your macro is ****ed up. End of story.

Only "PvP" skill (which obviously is not only a PvP skill) that takes time, is magery. There is good reasons why magery takes time, and it also has a sweet reward at the end.

Wtf magery for me took less or similar than tactics is that what i try to say its quite ridicoulous i have 100 mace, 100 sword 90 fencing and 68 archery and im not gm tactics only 96 ---> Thats ridicolous. and why dont u try to make a nice post instead of complaining or whining as u are doing? im getting tired of the people like u that only says stupids things instead of trying to improve the server.


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