I can't wait to see how nerfed the real treasure chests are. I spent several months to GM the treasure hunting skills and got them transferred. I guess it will take long time to GM those skills here as well, but it will be way easier since everything is repetition based.
Try to find enough lvl 4 and 5 maps to gain lockpick from 80-100%, if you were lucky you would gain 0,1% every second map, which means more than 400 maps. One map will take 30-60 min depending on location. Best case scenario (400 maps at 30 min each), this would take 200 hours of playing. This is what I had to do. Yay! (Buying these maps weren't cheap nor easy)
I have no idea why, and this might be uncalled for since the treasure map aren't implemented yet, but I got a strange feeling those months of gaining lockpick are going to be wasted after seeing the loot in prisoner chests.
I wonder if they have realized how small chance there is to get a high lvl map, then find someone with GM mining, cartography and lockpicking to actually be able to get something out of the map, and considering the skill gain in all those skills. I really really hope these aren't as nerfed as those chests.
Again, this might be totally uncalled for since there are no treasure maps yet, I just want to open your eyes, no offence at all. I don't want to complain, just consider this when setting skill gain and loot