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Skill Gain
#73

Just a lil start without finishing the magery macro for today...

Just easy macro magic arrow on self, bandageself.

from 540 sulfurous ash and 540 bandages i get:

Healing 66,5 58,2 +2,4 100,0
Magery 63,3 56,9 +2,1 100,0

when i had finish the others 540 sa i will put the total gains
#74

Kitiara Wrote:Just a lil start without finishing the magery macro for today...

Just easy macro magic arrow on self, bandageself.

from 540 sulfurous ash and 540 bandages i get:

Healing 66,5 58,2 +2,4 100,0
Magery 63,3 56,9 +2,1 100,0

when i had finish the others 540 sa i will put the total gains

It's pretty well known that it's little sweat to get from 50-70. See what 540 bandages gets you at ~75 skill... We're talking like .3%-.5%, if that.
#75

Finished my mage macroing for today with 1078 Sulfurous ash

like i said before with a dumb macro of magic arrow self, bandageself. i get this:
| value| Base | + - | Cap |
Healing | 67,9 | 59,9 |+4,1|100,0|
Magery | 64,8 | 58,6 |+3,8|100,0|

uhm Taran which is the rate to increase gm magery? how much time is it?

rate from 50-60, 60-70, 70 - 80, 80-90, 90 - 100. just for know how much time i will spend and how much money i have to earn.

ty very much. nice work
#76

Kitiara Wrote:Finished my mage macroing for today with 1078 Sulfurous ash

like i said before with a dumb macro of magic arrow self, bandageself. i get this:
| value| Base | + - | Cap |
Healing | 67,9 | 59,9 |+4,1|100,0|
Magery | 64,8 | 58,6 |+3,8|100,0|

uhm Taran which is the rate to increase gm magery? how much time is it?

rate from 50-60, 60-70, 70 - 80, 80-90, 90 - 100. just for know how much time i will spend and how much money i have to earn.

ty very much. nice work


So let me get this straight, 1078 (sulphorous ash) X 5 (gold pieces per reag) =5390 gold.

So just talking about the 50-60 skill gain, you have to spend 5.4k to gain 4.1 skill points in magery? That seems excessive to me.

So lets take 5400 and divide it by 410 (4.10 skill points), it comes out to 13.14. Now, I am no math buff :lol: so if my calculations seem crude or done wrong, please correct me. from 0-100 is 10,000 tenths that equals up to 100 full points, right? So, if the rate stays the same, in order to GM magery from 0-100 we would have to spend 13.14 gold X 10,000 (.1 increments) making a grand total of, 131,463. So am I right saying that it would cost 131k to GM magery, assuming the rate stayed the same as it is, from 50-60. That is crazy.

That is a nice size house and a boat! Thats absurd to spend that much gold on GMing the most essential skill in the game. IMO.

Once again, my 0.02.

BACoustic
#77

Sheriff dont worry about nigers problems Wink
#78

Preved Wrote:Sheriff dont worry about nigers problems Wink

wtf????
#79

Preved Wrote:Sheriff dont worry about nigers problems Wink


ya wtf?
#80

Kitiara Wrote:uhm Taran which is the rate to increase gm magery? how much time is it?
Sorry for the slow post...

We rather not discuss the full rates as we want to keep a little "in game wisdom", but all spells changes at a 5% interval. First "hard" level is at 50%.
#81

well i read that you like more details about magery so here it goes...

simple macro as magic arrow and then bandageself etc...

with 2850 Sa * 4 gps = 11400 gps
[INDENT] Base[/INDENT]
magery start: 71.2
Magery end : 76.4 5.2 points increased

this means 2850 / 52 (5.2pointsX10) = 54.81 spells for a 0.1

so if its suppose to be 5% more harder each time i get a higher lvl of magery...
1 option money increase:
70 - 80 = 23k more or less
80 - 90 = 24k more or less
90 - 100 = 25k more or less

2 option number of spells:
70 - 80 = 54.81 spells for a 0.1 --->in gps = 22k
80 - 90 = 57.55 spells for a 0.1 ---->in gps = 23k
90 - 100= 60.43 spells for a 0.1 ---->in gps = 24k

am i right? can a member of the staff tell me if more or less this is right or the 5% means that i need a 5% more of regs or 5% more of money. or 5% what lol

i know u want that i have to look ingame. im doing it lol but i prefer your help. will be easier for all.:confused:


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