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Skill Gain
#61

Why does so many want fast skillgain? It´ll only make the game boring faster. How fun will it be if/when everyone has all skills at 100%? Not much would differ us all...
#62

The concept is to work and make the fruit taste better.


But you're an idiot and it was over your head. I'm done with your bickering and will not be responding in this thread anymore. This is just a thread that deters staff from feeling motivated, and quite frankly I don't like it.


heres some tissue.
#63

Taran Wrote:I think you misunderstood us, or we simply didn't clarify. When we said combats would be done in a day, we meant that each combat skill would take 1 day to GM. And that's how it is right now.
About healing and magery, well, I will wait a while and see what people think of it. You need to give it some more time...

Well sir, I hate to be the one to inform you, but it takes longer than 24hr reach GM in ANY combat. And as for healing... Well all I can say is try it out. Make a player account and spar with a partner on autopilot for like a 6 hour period, and you will see.

I just came back to my machine after almost 4 hours of sparring (3 broken shields later) that I've gone from:

64.8 to 70.3 Fencing
73.0 to 73.8 Parry
81.8 to 82.8 Tactics
75.1 to 75.5 Healing!?!?

I know that you guys are doing the best you can, and have designed the skill algorithms as you saw fit, but it's a good idea to go and actually see how the skill gain is with your own eyes!
#64

Well we don't have to do that, since I just have to write exactly how many repetitions are needed to GM a certain skill. And with that info I can calculate how many hours it takes since I know the delay.
What are you using to spar with? You should use the fastest weapon, like dagger or butcher's knife. Are you hitting your target as fast as possible? There aren't times when your char is standing still?

GMing fencing for example, should only take 24 hours.
#65

Taran Wrote:Well we don't have to do that, since I just have to write exactly how many repetitions are needed to GM a certain skill. And with that info I can calculate how many hours it takes since I know the delay.
What are you using to spar with? You should use the fastest weapon, like dagger or butcher's knife. Are you hitting your target as fast as possible? There aren't times when your char is standing still?

GMing fencing for example, should only take 24 hours.

Just to let you know, this is how I macro, and I JUST hit gm fencing. I use a couple of daggers, a bunch of small sheilds, a ton of bandages, and I am naked. I have been macroing almost literally 24 hours a day. I set it up on sunday night-ish and have been running it almost constantly since. My friend and I attack eachother, he uses a butchers knife, and I use the dagger. Like I said, I JUST GMed fencing before coming to work.

We attack eachother, we heal eachother when we get below a certain health, or we heal ourselves. Thats pretty much it, other than that, there is no downtime. It is running probably 99.02% of the day. I go to bed its running, I wake up, its running, I goto the gym and come home, its running, I leave for work, it is running. He is hitting as fast as the game allows. Yet I just GMed fencing. I mean no disrespect, honestly, this is just how it is.

Thanks,

BACoustic
#66

That doesn't seem right... what if you get your friend to just heal himself while the only thing you do is hit him? That way you will never get interrupted because you need to heal yourself.
#67

Taran Wrote:That doesn't seem right...

Just to clarify, the gains do not seem right? Or the way I am macroing?

Taran Wrote:what if you get your friend to just heal himself while the only thing you do is hit him? That way you will never get interrupted because you need to heal yourself.

Is this how the calculation is based? I have never macroed like that before, it just seems more effecient to macro the way I do it, to get multiple skills up.

Thank you for your time, It is very appreciated,

BACoustic
#68

I meant the gain doesn't seem right.

Calculation is based when you use just one skill. If you use more than one skill then it should take longer. That's only logical... if not you could macro 5 skills and GM them all in a day.

Try macroing like I suggested and see how fast you gain.
#69

Just came back from a 7:34 hr macro session. All sparring. Macro is set to heal-self at < 70 hits. Results:

Fencing: Gained 7.5 points to 85.0
Tactics: Gained 2.7 points to 87.0
Healing: Gained 2.1 Points to 79.5
Parrying: Gained 1.7 Points to 76.1 (all my shields broke)

The only skill that is going up as advertised is Fencing (and wrestling+swrds etc). Tactics, parrying, and healing just feel a little bit too slow. I mean at this rate it's going to take literally weeks before any new player is ready to pvp. Is this the idea?
#70

At that rate it won't take weeks, maybe 1 week tops. And that sounds about right to me.

We're looking into the durability issue though where stuff breaks too fast.
#71

Taran Wrote:At that rate it won't take weeks, maybe 1 week tops. And that sounds about right to me.

We're looking into the durability issue though where stuff breaks too fast.

Thanks for checking this thread so often, I'm glad that adjusting the skill gain is a high priority for you guys, as it should be.

I think your one week figure is a little optimistic, but there is nothing for me to do but spar all day and troll the boards :doubt:

I'll post more results when I get back from class in a few hours.

On the plus side, atleast the shard is doing a good job at not booting us during our overnight macro sessions.
#72

I'd really like to find the perfect balance to skillgain, but it's hard.
That's also why we need your help. Like posting your results like you have. The more factors you count in and the more accurate you are the easier it is for us to adjust the skillgain accordingly.

So thanks for your input, I'll check your results when you post them.


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