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Skill gain magery and healing
#1

Alright got a bit tired of hearing all these different oppinions in different threads about how slow/fast it is to train these two important UO skills, all based on fealings and roumors.
So i decided to put it to a test and get it straight.

Task: hunt for gold to buy enough regs and bandages to cast magic arrow on my self and then bandage heal my char right afterwards.
The steps are listed below, and starts at 00:00 houer, with me standing in Brit fully equiped (my hunting can be done with the same effeciency by anyone that can cast blade spirits, recall and have a few runes)

I Started with the following skills
Magery 90,0
Healing 81,5

00:00 I started hunting for gold
00:40 6422gp have been earned
00:40 Started undressing, restocking and buying Soulphous Ash and bandages
00:47 The restocking is over and i started macroing
03:10 Finished training

Alright so what did i gain by this
Magery up by 1,2%
Healing up by 1,4%
And 767 blody bandages to be washed
After restocking what ressources was lost hunting, buying the bandages that was lost while training and buying 1000 soulphous ash i now have 104gp as a profit and a some nice magic weapons, armors and scrolls

So a rough calculation on the time to GM these skills
Lets asume you start with 50 in both skills and the gain rate is the same for 50 as it is for 99,9 as i have gotten (this will proberly get a max time, since i am way over halfway.
To simplyfie it more let's say i got 1,3% in each skill.
50% then have to be earned.

50/1,3 = 38,5 times i have to do this.
38,5x190 (190=3 houers and 10 min) = 7315 min = 122 houers = 5 days non stop and your GM magery and healing.
And then i will have a nice supply of scrolls, magic weapons and armors (which could be sold to bring down the time even more)
For me that do not sound to bad. I know some persons can't leave there PC on 24/7 and stuff like that, but that honestely ain't the fault of this shard.
Also do rember, this is done with magery in start 90 and healing start 80. So it should take less than 5 days nonstop.
Also the hunting can easily be done so you will also gain alot in your other combat skills. Making it even more beneficial for your char training.

Now you can disccus all you want about magery and healing being to slow. Bassed on roughly 5 days of nonstop training and ressource gathering.

Need pots or stangs drop me a PM, i got it all.

Ingame char: Es [SIN]
ICQ: 334254966
#2

Some people just have a need to complain. Apparently it makes them feel better.

Skill gains are slow but not unbearable. Leave them as they are and end this constant complaining.
#3

Veno Wrote:Some people just have a need to complain. Apparently it makes them feel better.

Skill gains are slow but not unbearable. Leave them as they are and end this constant complaining.

100% agree

And as for you Shadok... excellent post. Showing the numbers like this is exactly what needed to be done. These gains are reasonable and as you stated, by following that pattern you will be able to collect additional items and train combats.

[Image: mariozl3.png]
#4

Nice to see someone making an effort to test these kinda things out Wink

Saintful Sinner, The Ministry
#5

Are you guys kidding me?

I posted my macroing data like 12 hours ago (and 5 minutes ago for another thread), and where are my commendations? Only because this chump shows THREE HOURS worth of data, and computes it the rest of the way to GM?!?!? It doesn't appear to be THAT bad (Then again, it doesn't really matter to you guys, because you started with GM skills)

Are you guys out of your mind or are you just not paying attention to details? My friend and I have been macroing combats+healing since the shard launched. Here are some reports with an ACTUAL SAMPLE SIZE GREATER THAN THE TIME IT TAKES TO TAKE A SHIT W/OUT WIPING:

Night 1 (Approximately 12 hours):
Swords +9.9% (95.6) [.8%/hr]
Anat +9.0% (94.9) [.75%/hr]
Tactics +6.1% (74.1) [.5%/hr]
Healing +2.8 (70.3) [.2%/hr]
Parrying +2.4 (67.7) [.2%/hr]

Night 2 (Approximately 10 hours):
Wrestling: 12.5 @ 74.5 1.3%/hr
Parrying (Until TEN of my shields broke) 3.2 @ 73.0 0.3%/hr
Tactics 3.2 @ 79.2 0.3%/hr
Healing 2.2 74.0 0.2%/hr

Wow, looks like after a larger sample size your data is not so ingenious?

Not to bash your extremely complicated derivation, but lol?

How can you say it takes the same amount of time to go from 50-60 as it does 60-70 or 70-80? Haven't you looked at the skill algorithms? The skill gain gets EXPONENTIALLY slower as you get up. Do you know what that means? Say you get to 90 to 95 in (5 hours divided by .2 points an hour) 25 hours (Sloooow), I would not be surprised if it took you another 55-65 hours to get from 95 - 100. The amount of time it will take to GM healing is greater than 220 hours EASILY.

Shadok, Come back when you have some actual data.
Shadok's fanboys, come back when you've seen some actual data.
#6

Actually, the skill gain doesn't change according to an exponential curve, it changes according to a linear one.

I'll make some calculates myself and post them when I've completed the skills.
#7

Well i am back now, since Maka just said that, then my assumption on 50 and 99,9 would gain at the same speed when looking at it as a whole, compared to my skills especialy sine i am over 75 in both skills that i have used for this.

About your healing not gaining, it's not a question about how long you have been training, but how many times you used the skill healing, while sparring. Since that can be way different compared to you wearing armor, no armor and over to how you heal your char. if it at once he get's hurt or when your down by 10, 20, 40 or 80 HP's. It really gives depends on alot of factors only conclusion i can make is, you did't do it in a way that made your char use healing many times

Need pots or stangs drop me a PM, i got it all.

Ingame char: Es [SIN]
ICQ: 334254966
#8

LoL leave it to the owner to get technical on me. All I meant was that It will take longer to get from 70-80 than it took to get from 60-70 etc.

I'm looking forward to your report (As if you couldn't tell).
#9

Shadok Wrote:Well i am back now, since Maka just said that, then my assumption on 50 and 99,9 would gain at the same speed when looking at it as a whole, compared to my skills especialy sine i am over 75 in both skills that i have used for this.

About your healing not gaining, it's not a question about how long you have been training, but how many times you used the skill healing, while sparring. Since that can be way different compared to you wearing armor, no armor and over to how you heal your char. if it at once he get's hurt or when your down by 10, 20, 40 or 80 HP's. It really gives depends on alot of factors only conclusion i can make is, you did't do it in a way that made your char use healing many times

Without going into great detail about how far superior any macro that I make is to yours, lets just say that our chars fight each other for a set interval, then heal ourselves, and heal each OTHER while we are fighting at different intervals. We are pretty much constantly healing, minus the fighting time. Should be proportional to your constant healing minus your casting + regen time.
#10

Well I wasn't addressing you at all sir but just know that I will see you when I see you.


Edit: Looks like he ninjad his post.
#11

You guys are mad. Shadok said... "50/1,3 = 38,5 times i have to do this."

So... I don´t see 5 days of non stop macroing. EVERYONE may stop macroing, so the logical thinking is that if you play everyday more of 3 hours, you will GM Healing and Magery in 38.5 days!!! It is a madness I think.
#12

Kano Wrote:LoL leave it to the owner to get technical on me. All I meant was that It will take longer to get from 70-80 than it took to get from 60-70 etc.
Sorry, didn't mean anything bad. Just said it cause there is a huge difference between an exponential curve and an linear curve. The exponential one would have been a lot harder in the end than the linear one is.



Love, the shard is kind of built up in such a way that it requires you to macro. You can either make the skill gain really easy so that it is adapted for people that want to "play" thier skills up (and **** the shard over when the macroers start), or you can adept it in such a way that requires macroing but ****s the "play only" people up.

Which category of people do you think most UO players are?


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