The decision about chartransfers wasn't done in a day. We had many arguments about it in staff if we should transfer chars or not.
The decision was to allow transfers from INR and the latest XUO version. The main argument for this was because the skillgain on INR was really hard, and those that had good skills had worked very hard for them.
Ofcourse it would have been unfair if the XUO players didn't get transfers as well, but since XUO had a much faster skillgain we decided that they should get less transfers.
IN:X is a new shard, yet it is not. We can't call it a fresh start since some people won't have a fresh start. But then again, isn't this what all other shards face when they have been online for a while?
Where's the difference between us and say any other server that has been around for more than a year? It's not like we're giving out free skills, the people who get skills from the beginning already worked hard for them.
All shards have this "problem", I don't really want to call it a problem though. We just faced it sooner since we transferred chars from previous shards.
From what I've seen people have been very helpful to those that didn't get transfers. And it's not that hard to make a living even if you start from scratch. Just start by GMing mining, when you have done that you will have loads of ingots which you can either sell or train blacksmithing with. There are many possibilities for new players, you just have to be able to work for your cash/skills. Just like you would have to if you play on another shard that has been up for a while.
I don't see this "gap" as such a big problem as people seem to make of it. I do appreciate everyone's input on the matter though, and I really like the fact that everyone have argued in a well mannered way without flaming too much. This is also why I took the time to read through the thread and reply.
So to sum it up, I think we should wait at least a couple of weeks and see how things turn out. I'm sure it won't be that bad as many of you seem to think