10-30-2007, 04:42 AM
Oh my god, Kano, I saw the light thanks to you. You are right :O
Kano Wrote:That is nice of you, and the generous vets, but as far as I'm concerned that doesn't have anything to do with the unbalanced economy and player base. In fact, the fact that you have so much that you can just give freebies to new players, FURTHER illustrates how wide the gap is between new players and vets.
Duke Wrote:I say give them what they want, they arnt asking for alot. Make regs easier to obtain and magery a little easier. I mean half the people already have gm mage and it only gets better when the new players become stronger. Vets shouldnt mind and the prices of regs won't effect the economy.
Smurtle; Wrote:I've already seen a few GM smiths (maybe one) and I can most assuredly assume he will make much more money by the time I GM smithy. By then, it may not even be worth it to sell the armors, so in the long run, aside from making my personal affects, why bother with a craft? I think combats should have been transfered, not crafts.
Skorpion Wrote:While I agree that magery is a very important skill, I don't think it should be made easy for that very reason. It is fairly easy to macro unattended, as you said the only issue is gold and time. I think after a week of playing gold is alot easier to get. The first week is always the hardest.
Many of your complaints hinge on not having a newbied spellbook. While I'm sure you are partly just using this as an example, I'd like to address that. When you start your character's spellbook should be newbied, if its not that should be fixed. All spellbooks unless looted from a monster should be newbied. Full spellbooks created by scribes should be newbied as well, again if they are not I agree that should be fixed. This way as you hunt and collect spells they stay with you. That is how it should be and how it was intended.