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i really hope that the current skill gain is not the one they were refering to that would be implemented after the patch.
is it?
i went through a thousand ingots and gained 0.5 % LOL wow. Btw the forge inside the northernmost minoc cave dosent work. lol (i had to carry 1350 ores from northern minoc to the bank. LOL
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Yeah. I noticed all the skillgain is slow (about 200 swings to get .2% fencing in the high 60s range). I have a few things to post in the bug report section.
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yesss please change the skill gain rate it's wayy to hard to level things we'll have full gmed character in 2009.
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I agree. there's a difference between challenging and plain boring. :o
edit - You were lucky, smoke. I've macroed anatomy from 80.0 since launch and I'm at only at 86.
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Guys... 80 - 86 ? + 6.0 In one day? ... Only 200 swings for .2 , bout 100 per .1 ... This sounds about right to me. Your not going to GM a skill in a week... Well.. maby a Combat skill, and only if thats all you do straight for the week. It'll probably take a dedicated person 2 or 3 months to GM Magery from 40/50. This isn't a sissy shard.
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We will leave the skillgain as it is for a couple of days. It should be much faster than Mephisto said though, hehe.
Combat skills should take about 1ý day to GM if you train 24/7, which is very easy imo.
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1 1/2 days for combat is madness... i understand that crafting skills should be slow.. but combat skills? why?
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How do you kill that wich have no life? :EE
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Do you honestly think that 1ý day for a combat skill is too slow? I mean, if you start sparring today you will be done tomorrow.
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Taran Wrote:Do you honestly think that 1ý day for a combat skill is too slow? I mean, if you start sparring today you will be done tomorrow.
True but to macro combat skills you need bandaids, to get bandaids you need money, its kinda hard to get money with 40 swords
and when mongbats give 5 gp each............