Ahh Sorry Bella, I thought I remember you saying once that you got lazy and had people tame stuff for you later on to sell hehe. Must remember wrong, it's been quite a while. The safezone days of the Inn were good times but I agreed with staff, myself included, people would just idle there all day and the regulars kind of stopped doing anything else in the world.
I remember before the safe zone there was just an understanding that you don't fight there, I remember chaos and order used to visit and hang their differences at the door. I think that was the height, it showed that IN had a mature side, before all the power gaming and injection and all that. Those were the pure days to me.
Also Rachet, I remember buying my first blackrock stang from you for 2k. I rode blackrock stangs from that day onward. It sucked though cause I never got the same price again hehe.
Apologies if this is the wrong place for it, but I completely agree, the staff became too obsessed with making things challenging at the end of IN1. There were so many ugly mounts that were so hard to get to, let alone the ones that looked decent. I enjoyed how it was on IN:R where you had to run around to find mounts and explore. I don't think you should have to search for every single animal though, just make them change spawns after X amount have been tamed. This way when someone finds a spawn they are rewarded, they aren't forced to run around again for two hours. And the mount is still kept rare because if the person finding the spawn shares it they're only hurting themselves because other people will tame it and they'll have to find the spawn again.
Nasir Wrote:pg|de's injection didn't really ruin IN1. More like Sphere 51a ruined itself by not upgrading itself. Gear, Haxxored Injection, and bugs actually indirectly ruined IN1 by forcing the later admins to make horrid changes to IN1's gameplay in order to work around bugs.
I accredit RunUO for being the real slayer. It split the community and eventually ate everyone smart enough to ditch the old buggy server.
I agree that RunUO was a huge factor in IN1s downfall, but its downfall had been coming for a while. IN2 kept people around alot longer than just leaving IN1 up would have. IN2 were very good solid times, they weren't the same as IN1, but they were memorable and enjoyable nonetheless.