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Discussion about region on webstatus
#85

Hiroshima Wrote:A very exciting week for pkers, like you said just 8 ppl. And the other ppl?? like the other 40-50 players. Go to hell??
I prefer dying to a monster than dying to you.
Reasons:
1-Smoke is so inmature and will come saying NOOB NOOB I KILLED YOU ****ING NOOB and if someone kills him DAMN, AIDS SUCK I HEALED 10 TIMES AND IT DIDNT HEAL, BUT YOU SUCK ANYWAYS.
2-I can get my items back if I die to a monster, I can go back and loot, not to you Wink!

the hell you talking about? i say that to bug madman and gangbang as a joke to get them frusteraded, not so much gang bang anymore also how you going to call me imature when you just side with everyone except me? your the one whose imature imo you don't even try out the tracking system. since it's been here not one in game person has complained all that i've seen is you and samurai
#86

Omg, IF YOU FIND ME WITHOUT THAT ****ING TRACKING SYSTEM AND KILL ME. I DONT GIVE A SHIT.!! BUT THAT SUCKS, SERIOUSLY. I DONT SAY 50 PLAYERS THAT ARE ONLINE BUT GENERAL PLAYERS THAT GET ON OFTEN.

[Image: 2cn76h2.gif] [Image: avatar20124_12.gif] If you liked my posted, dont forget to thank me Wink!

Best Regards,
Hiroshima.
#87

Hiroshima Wrote:Omg, IF YOU FIND ME WITHOUT THAT ****ING TRACKING SYSTEM AND KILL ME. I DONT GIVE A SHIT.!! BUT THAT SUCKS, SERIOUSLY. I DONT SAY 50 PLAYERS THAT ARE ONLINE BUT GENERAL PLAYERS THAT GET ON OFTEN.

you are mad. hunting isn't suppose to be safe and you saying you don't care about dying if we actually find you well damn it's a huge world and your one player how the heck can we find you if were pvpers and we explore but not that much as you pvmers live for..

you need to look at it in our view man im telling you
#88

wtv dude, read wut i wrote above hiro learn the pvp system, use recall scrolls and then comment about the system

ppl should ask why there are only 8 pkers in this shard. Most of the time u'll only see 1-2 online at a time. This week i've seen ppl like Monk/Sylar/Shifty ALOT more about 6 pkers online at a time these days, this system does attract pkers/ promotes more pvp/ganking

as for the rest of the ppl imo since this is a PVP/RP shard ppl should learn how to defend and run away or attack back seriously. I swear some ppl are just ignorant at learning new things....

In Vas Mani
In Vas Mani
In Vas Mani
Mana Pot
Kal Ort Port Or An Mani then Kal Vas Flam

there u go basics.
#89

Ive tried the tracking system back in XUO and didnt like it all so I didnt even bothered to try it now. I DID TRY IT

[Image: 2cn76h2.gif] [Image: avatar20124_12.gif] If you liked my posted, dont forget to thank me Wink!

Best Regards,
Hiroshima.
#90

in the middle of the night when no one was on, so u can leave urself in brit overnight lol
#91

Hiroshima Wrote:Ive tried the tracking system back in XUO and didnt like it all so I didnt even bothered to try it now. I DID TRY IT

well it's a pvp/rp/pvm shard you need to learn to defend your self in the wilderness nobody has complained accept you and samurai as i stated in another post. your so hard headed on us killing you when we might not even kill you god damn you've been against it since day one.
#92

Yes, I tought I had closed it and I didnt.
Basics??
When you guyz come
Kal Vas Flam (x2, scroll)
Like 3 times. Theres no way to get out..

[Image: 2cn76h2.gif] [Image: avatar20124_12.gif] If you liked my posted, dont forget to thank me Wink!

Best Regards,
Hiroshima.
#93

Hiroshima Wrote:Yes, I tought I had closed it and I didnt.
Basics??
When you guyz come
Kal Vas Flam (x2, scroll)
Like 3 times. Theres no way to get out..

it's so easy to move your mouse and press the button to dodge and make us fizzle fses also you have a pot and some mana or you can recall scroll before you say there is no way out you haven't even tryed to get pked outside while hunting before lol and if you failed that easy damn that just sucks on your part because you duno how to heal once and move your mouse..
#94

Shade Wrote:lazy

Shade how is it that every feature people ask for always comes down to them being lazy? I can easily look up like 5 different threads from different people and see your reply saying 'lazy this' or 'lazy that' or 'when i played'...

This isn't a question of being lazy, its a bloody fact that there are fewer people on every day so smaller and smaller chances of finding somebody. When you last PLAYED really PLAYED how many people were on on average; 60, 70, 80, more? How many of these were afk at any given time? Most likely not 50%+ like we have here...

We play games to have fun, not get annoyed by every tedious task we have to do in game. Hell that's why programs like razor and injection were made so people don't have to click a gump every 3 seconds to train a skill or to make games more challenging and faster paced instead of having to double click a scroll and target someone all the time.


Guys you have to realize that this is a new feature that was added and it will take a bit of time to balance it. You can't just snap your fingers and make everyone happy. If that were possible we'd have 300-400 players online not 30-40.

Taran Wrote:I've modified the current system in place so the regions are not as specific, for example if you are in a dungeon it will only display "Dungeon", not the specific dungeon.

I also added a new command that will broadcast certain regions you enter to other people ingame that also have the command enabled.

Looks good Taran, hopefully this will bring some people out of their holes...



You guys all say you have to see the other side of this but none of you try to... Everyone has to face the first fact; server population is really 30-40 MAX and that's on a good day. And more then likely half these people are afk doing nothing or afk macroing in a blue town or their house so that realistically takes it down to 15-20 people running around.

Last time I checked there were 29 people on; 2 in the vendor area, 13 in their houses, 3 in pits, 6 people in towns (yew, cove, vesper), 1 hidden and 3 with '-' for their location. That really means of 29 people 18+ are most likely afk. That leaves 11 people running around doing something. 11 people for all of Felucca and T2A!! That's a HUGE area to search for people considering how many different spots there are that you can go to hunt, gather resources, tame rides, etc. Not to mention that most people don't mark runes to areas throughout the world so even if a PKer knows somebody is at ice dungeon chances are he has a long run to do and has to go through the dungeon to get to the person hunting. In that time the hunter can check finish killing his monster and recall away, or the hunter could even be checking the status page while hunting and see someone getting closer to them and just recall away for a few minutes and let the PKer think you left... Anyways thats going too into depth on how to use this to your advantage instead of just complaining about it...


This brings us down to the 2 different sides of what you are all complaining about...

I think what Hiro is saying is this;

-Dieing to a monster is 'fair' because you went looking for him and know the risk involved.
-Dieing to a player who doesn't press f5 all the time to find you is 'fair' because they did a little bit of work to find you.
-Dieing to a player who presses f5 all the time to find you is 'not fair' because they don't do any work to find you and it's as if a gm moved them ontop of you for an easy kill since nobody hunting has full mana.

The difference here is that PKers CHOOSE to go after someone and hunters can't do much about it, especially right after casting EV and going down to 50 or less mana and they can't drink another pot for 16 seconds since they just drank one to be able to cast that EV. This makes for an easy kill for the good PKers and a REALLY small chance the person hunting can get away when they have no mana or too little do heal a few times and recall.

In the end what it comes down to is that all the risk is on the person hunting. They risk dieing to 2 enemies, they risk losing an item worth 70-80k+ when NO pker carries scrolls, regs, and pots worth that much, they risk having their hunting and taming spots revealed.
#95

Eighty Swords Wrote:Shade how is it that every feature people ask for always comes down to them being lazy? I can easily look up like 5 different threads from different people and see your reply saying 'lazy this' or 'lazy that' or 'when i played'...

Everyone is lazy, thats why I always say it.

Anyways my main concern with this is, with such a low playerbase its going to be the same pkers hunting down the same people everyday. Eventually they might get pissed and leave which isn't something I welcome.

I'm all for killing people, don't get me wrong, 80% of my UO life involved pking. My problems are that this feature, as of right now, will just make it easy to harass specific players. Not to mention as the RP coordinator I feel it is my duty to defend against elements that are added outside of game that effect in game. As I said before there should be some explanation as to how player A found player B. I am against adapting when it calls for a rper to break character and thats exactly what this feature does. For those who don't know, players who are roleplaying are that character and for that character the world in which we live does not exist in the world of UO. Granted I am rather lenient with this for the time being (until we leave beta) but I don't like the thought those who rp will now need to check the status page as well to level the playing field. I mean if I was hunting in a dungeon and I knew people could see that then I would want to know who is looking for me. Just like they can see I am in a dungeon I would want to check if any known pkers are in a dungeon as well, which would mean they are looking for me most likely.

Quote:In the end what it comes down to is that all the risk is on the person hunting. They risk dieing to 2 enemies, they risk losing an item worth 70-80k+ when NO pker carries scrolls, regs, and pots worth that much, they risk having their hunting and taming spots revealed.

Exactly. This only hurts those who spend their time out in the world and mostly benefits the people who think to themselves, "well I looked for people last week and didn't find anyone, I doubt I will today either" as they sit half afk somewhere. There shouldn't be a hindrance on the people who are out traveling the world every day.

There was already tons of risk with pve plus the chance people might stumble on them, now the risk is greater. Which honestly kind of unbalances pve I think, seeing as how loot was balanced with the level of risk involved.
Maybe not... just a thought

Though the majority of my complaints would be null if there was some in game requirement to view the locations. hint hint Taran

Don't mind the long winded post, I had to make up for the time I was gone.
#96

From the RP perspective you are right Shade, it doesn't make sense to have to go outside of UO to check other people's locations. I have no problems changing this to a system where you have to buy a magic crystal ball that lets you find people for x amount of hours depending on the price of course. Cost must = reward, right? I mean something crazy like 100k isn't worth being able to see people for 30 minutes or 1 hour. I think you guys will find the right balance if this is what it comes down to though. But first I'd like to see the changes Taran made; status page saying 'dungeon' instead of 'ice dungeon' for example, and the ingame command with the option to turn it it on/off for those who want to.


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