03-15-2010, 05:41 PM
How do u know most of that players have the skills that they want?¿ explain to me please
p!nk dr@g0n Wrote:For thinking that's what we're asking for, you've proven you don't read any of the posts and that you are retarded. You have nothing to do in this thread, please leave.
Camaron Wrote:How do u know most of that players have the skills that they want?¿ explain to me pleaseHe is saying that they have the skills they need, which coincidentally are the skills they should want. The idea was never that everyone should have all the skills, the idea was to reward people who want to craft and make it "easier" for people that want to PvP.
Camaron Wrote:But i would like to know how he know all those people have the skills that are "needed" as you say. But so lots of you say everything its ok. So maybe im the only one that think the server is going to die. Since all is ok i wont post more or give my opinion.Sorry I misunderstood you. I assume he knows the people have the skill cause of skill stone and cause he has seen people in the duel stones. If you see someone resurrect someone with bandages, it is safe to assume they have anatomy and healing. If you see people taking 46 damage from an FS, it is safe to assume they have resist.
voodoo Wrote:numbers speak for them self.... went from 100 to around 55... so ALL the staff can say wtv they want..Have you seen anyone refuting the fact that the numbers have gone down, anywhere? The whole discussion is about that simple fact and how to turn it around.
Kandorin Wrote:Between making IN:X a war shard or simply close it, I believe that Taran would probably go for the 2nd option. Creating a war shard was never in the plans and that kind of concept isn't what the staff wants. Resuming what has been talked here and in other threads, if you gather all the "suggestions" and place them all together you get a PvP shard (Easy skills, Easy hunting, Easy gear gathering) = lots of PvP and screw the PvMers and Crafters.
maka Wrote:Have you seen anyone refuting the fact that the numbers have gone down, anywhere? The whole discussion is about that simple fact and how to turn it around.
p!nk dr@g0n Wrote:Yes, and the best option is of course to do nothing. I totally agree.I just think that it is better to have a game plan before you run into the burning building. Talking to much about solutions do tend to put acting on ice, but fact is, I do not think we know what's right. We have an idea of what we think is wrong, but that doesn't really solve anything.
p!nk dr@g0n Wrote:What he means is that it's understandable that it's this hard if you'd have a big and stable playerbase... But noone wants to work this hard to be able to start for a playerbase of 40 average, of which 30 are not even seen.
So; make it easier til you have a stable playerbase, then you can go back to this hard or even harder if you want. And you guys need to understand we don't want 1 million gp in starting money, we don't want any crafting skills to become easier, we want the basic skills to be easier or even free. GMing magery costs like 50k worth of resources and takes like 24hrs+ (from 90!).
LudaKrishna Wrote:well here's my view on things....This is what I've been trying to say, but I do like the idea of bringing the merge into this:p
we can all complain how things should change but lets be realistic here guys and i'm saying this from an objective point of view...
XUO'ers you don't want our pvp to change right? IN'ers do...
IN'ers don't want their skillgain changed but XUO'ers do
I'm not saying everyone is like that but the general makeup from what people are saying and where they come from is pretty much like that.
I however would like to say BESIDES changing the skillgain and the pvp WHAT ELSE can be done in order to get the playerbase high again? I mean we've all been talking about skillgain/pvp/staff while we should be thinking about OTHER THINGS to increase the playerbase.
So I ask all of you, what's a good idea to increase the playerbase besides changing the skillgain/pvp?