Jiraiya Wrote:Again, this is exactly my point. People are deliberately hindered from gaining skill by some other players because it is in those players best interest to stop anyone else gaining skill because of the mechanics of how rares spawn. Any ideas about how to do something about this? Or do you like it how it is? If so why? I'd like to hear your actual thoughts on this.
I'm not deliberately hindering others from taming, I just find it silly to master a skill like taming only to produce more GM tamers, thus reducing the amount of spawns that you'll find. I like taming a lot (I consider it my main profession) and am obsessed with mustang collections
.
On the topic of how to fix it, I've never encountered a better way to do spawning. My feeling is that any way you change it for the better will have unimagined side effects and will probably end up being on par with how it is now. I think the most important thing is varying the spawner timers so it's not always ending up in a single player's timezone.
Jiraiya Wrote:edit: Thinking on it, you did raise a good point about how stangs move through the market, mounts being passed back and fourth between several tamers so they all gain skill for relatively cheap. If something similar to what I suggested ever happens, there would have to be a change to that, like you can only gain skill first tame, or maybe two tames per ride instead of 5. A tamer should be out in the wilds gaining skill dont ya think? Setting a limit to 2 would mean only the original tamer is going to be able to profit off selling it for skillgain, if they chose to sell it. The rarity of the rides and thus their value would come from three things, the difficulty of finding the spawn, length of the timers set by staff, and if its not a world spawn then the difficulty of the encounter to get it.
Yea, I had concerns about this back when they did it. I don't remember the limit prior, but when the change was made to provide information on the number of masters (and whatever else was changed) the market for mustangs took an absolute dump and prices dropped considerably. The problem with forcing new players to tame wild mustangs instead of pre-tamed is the problem that exists now. Enough GM tamers hunt the spawns that new players would never stand a chance to gain on wild mustangs. That being said, I don't care. When it comes to taming, I'm incredibly selfish (again, it's my main reason for playing). Then again, who still needs me? My time here is nearing it's end...
Jiraiya Wrote:Not by how many hundreds of every type of ride a tamer can stash away from the market in his bank so as not to allow any other tamers to gain skill. Thats a falsely inflated market by a player injecting scarcity. Anyone should be able to collect many hundreds of mounts, if thats their goal, but theres no reason it should be at the expense of everyone else.
Again, I love taming and collecting
. But think about what makes gasoline expensive. It's possible to produce many times what is currently being produced, but that would drive the price down, so it's in (everyone except the consumer's) best interest to limit the amount that leaks. Otherwise, what's the point of spending the time taming if everyone else is going to have it and no one will ever find mounts?