03-27-2012, 02:22 PM
Loki Wrote:The changes are planned to achieve the following things:
1) Ensure that top end AR is not overpoweringly good or expensive, the reason for this is that having a high-cost way of buying a big advantage in PvP tends to be a bad idea, c.f. HFs, SoVs and so on from IN1. Furthermore, the going rate for exceptional sapphire appears to be about 800k: this is quite simply too high.
2) Redistribute the range of ARs such that there are less duplicated/1-AR-difference armours.
3) Improve the economics of wearing mid to high level armour for PvP and PvM, this means bringing the prices down and increasing turnover in the economy.
To achieve this we are looking at some or all of the following measures. Although I cannot stress this enough: Discussions are still ongoing on the staff forum and we promise nothing specific at this stage.
a) Removal of some of the less popular/aesthetic ore types such that a better distribution of ARs can be achieved and better drop rates on remaining ores should increase their presence in the market.
b) Reduction of AR on top end gear but a proportional increase on their drop rates, the top gear will still have a reasonable amount of additional AR and will still comparatively rare, but the distribution will be more logical and the drop rate will aim to produce a price that is a little more realistic on the top AR types.
c) We have already cut the amount of AR from exceptional to 4, we may also improve the chance for exceptional crafting, this is such that less ingots are "wasted" by failing to get the (extremely significant) 8AR bonus we used to have.
d) Low end armour will inevitably see less use among experienced or wealthy players, but it is that way on every server I've ever played and that is OK. It is better than having prohibitively rare and expensive mid and high range AR. To give low AR colours a use we may introduce a crafting system more like IN1/default sphere whereby you can craft plate out of low end ingots at a much lower skill and with much better success rate making them the staple training/cheap and accessible option for new and low skilled players.
As usual I ask that players try to look beyond their own business/personal interests and see the problems the staff are trying to solve:
- Low use of armour in PvP and even in hunting
- Ridiculous prices on suits of exceptional high end AR
- Uneven distribution of AR in the current system
- PvP and other types of damage are balanced around either average-AR (say 40) or invul (53) keeping top gear at AR around 68 is likely to cause problems when/if those armours see common use in hunting, duels or tournaments.
You have correctly identified the armor issues but you are frankly wrong in how to solve them.
If as you say AR values is a problem then remove 10 ingot types, lower the AR value of the highest armors and even the AR values from the lower types. This makes the mid range AR values be closer to the high end and reduces the difference in AR while keeping the difference in price.
Do not touch the mining chance on ores as that will make it far too easy to just mine everything yourself with automated mining. It's easy enough already!
Remove the AR bonus for exceptional quality armor pieces. Or make it so GM smith has 100% exceptional chance on everything.
If you force prices on gear lower than they are now then the economy will fall apart as there will be no profit base for crafters and therefor no reason for them to actually craft stuff.
I mined almost all of my ingots for blacksmith and ended up with ridiculous amounts of medium ingots that are virtually useless because they are so common. And the high end ingots are supposed to be rare, which they are, and that means prices on them are high which they also should be.
Lets gather an example set of items for hunting:
1) A set of fire/aqua armor - 15k
2) A 1 handed melee weapon - 3k(silver vanq) or 5k(regular power)
3) Reagents/bandages - 5k
4) EV scrolls - 100 for 15k so bringing 50 will be 7.5k
Total price 32.5k
If you then take this set out hunting for 1 hour you will have made at least 50k in just gold. Add to that silver and all the useful items you get from the monsters.
A pvp set would just exchange EV scrolls for pvp scrolls and pots. Shouldn't change the price much.
If you are mad at all the gankers then make bows better at killing naked people. Or make scrolls as hard to get as they were on IN1. Back then blanks could not to be bought or crafted and only dropped in small numbers from Lich Lords and up. 1 FS cost 1k, GH's would go for 200gp. People actually had to think about money before spamming them.
Removing all the automated and no loot fighting would also make people actually go out and do real pvp where they can lose their stuff.
You are so narrowly focused on your damn pvp that you completely fail to see what your changes would do to the economy and to those of us who do not pvp voluntarily.
Economy is hanging by a thin thread already with crafted weapons being so insanely hard to make.
Man I don't even know why i get so worked up about this. It's just frustrating because I really like this game and want it to be good