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The new PvP
#13

Make them the same as a spell heal as far as healing power
#14

With that change to heal scrolls alone I think it's fine,
I do think the hally does some crazy dmg.


Soma's 2 cents
#15

You guys really need to think about what you are asking for. What Taran has said is totally true.

It would be better if players stated in a coherent way what direction they want things to go. That would be much more helpful to the staff I'm sure. I think you need to ask yourselves the following:

1) What is more important, balanced 1 vs 1 or ability for average PvPers to fight outnumbered? You can't have both, it just won't work, if you can heal the damage output of 2 or more players then the damage output of 1 player will never be enough to kill a good PvPer. It's a shame that I haven't really played UO for 5-6 years or I would have been happy to load up on the original IN1 so that Taran and I could demonstrate how wrong you are about being able to survive against 2 or more players Wink

2) Do you want to recreate IN1 accurately? If so you need to accept that reliance on critical hits is part of the system, as is scrolling and indeed relying on random/critical healing as well (bandages). Even if this is what you want, IN changed a lot over the years. There was the wand-spam and heavy hitting vanq weapons era, then there was the abundant scrolling era with abundant easy invul and vanq drops (although GH scrolls used to only heal 25-30hp at most and most people used In Mani and bandages) and then later there was the (imo badly broken) era of 50hp GH scrolls and overpowered craftables. So, be specific, which do you want? I hope to hell it isn't the stuff from the end of IN1 because that is why the PvP and economy on IN1 died.

My personal feeling is that you are better off moving on from IN1 and allowing the system to adopt new mechanics to make things more interesting and skillful. There are changes that we would have loved to do on IN1 but were handicapped by the limits of 0.51a Sphere. Rather than perpetuating the worst parts of Sphere you should leave them behind, take the parts that you enjoyed: being a jack-of-all-trades with no skill cap, the cool stuff like Stangs, the history and so on. But let the broken crap like the rubbish scroll mechanics, bugs and broken spells and skills be a thing of the past.

Note: I am not staff on this IN, I was staff on the original IN, just thought I'd clarify because my post might make it sound otherwise, I do not speak for the staff here, but I do think you are putting them in an impossible position by asking them to make changes that will suck and also some of you have very selective/warped memory of how things worked on the original IN.

Carding/Garrik/Whatever
#16

All that needs to be changed is GH scrolls that is all they are 2 underpowered for the mana they consume, and its a luck based PVP were hallys and barchide are the only weapons good to use since 1 great crit and that person is screwed.
#17

I completely agree with Taran and Carding on this one. I much prefer a new PvP, the old IN pvp is what we hated initially where 1 v 1s never ended. On IN it mightve been fun back then but things have changed.

And 2 v 1 you can still survive on this server today, (find me in game and I can show you) its all about line of sight Smile (I've tested the 2 v 1 a lot and its actually kind of hard to kill one person with two people) (this is when the two ppl fsing are skilled and the person running is very skilled with gh pots scrolls spells and LINE OF SIGHT and MR)

The thing that does need to change in this pvp is WEAPONS... halberds are powerful.. and too powerful that fast weps dont mean shit. I was dueling with halberd power bardy power same shit.. and the halberd was way stronger got better crits (the bardy was faster but not enough to compensate for the halberds crit)

The SDK vs my halberd of power was not even a chance.. SDK was too ****en quick and i coudlnt land a single hit... but if i had HH i guarantee SDK would have no chance.. so basically best wep is always give best advantage which i think is Okay.. thats the advantage of having better item.. but im just saying im not dueling an HH without an HH (i rather recall)




And for everyone who says crits mean everything in 1 v 1 tourney duels, I think you might be wrong.

Say one guy gets a crit ... so ur saing the guy who recieves the crit is screwed? not with good timing.. plus i havent seen a crit from full health put you into a position where u cant heal to survive (that would mean its all about luck, which it isnt).

whats happening here is it that you arent healing and then u are given a massive crit and then u die and then u say its because of luck...

also if u want to test this luck theory.. duel someone really good 20 times.. if u dont win even once ... its not luck.. with the luck theory u should win a couple times if u were less skilled than him..

also same ppl keep winning tourneys,, if it was luck wed see a lot of variation.. and hell luck is always there.. its not playing that huge of a role here either

my only frustration is when i duel ppl who have better weps than me... they put me into a position where I kno i have no chance of winning since all i do is heal and run since i can't survive any other way.. i cant even land a hit before i get half health.. ( but this is obviously the merits of having a better wep so woopty do)
#18

Ok all I'm saying is that this is supposed to be a remake of IN1. If everything gets changed to vary pvp style away from IN pvp then why is this shard being called an IN1 clone?
#19

And this is why you make small changes, little by little, to find a happy medium.
#20

i think you guys should be more concerned with other things like the lag. Once lag is gone we can get a better grasp of whats going on with PvP.

1. People always complain about the lag when they die..lets try to fix that

and

2. A lot of crashing (not server crashing but players, dont kno why this is happening)
#21

I think you should stay on topic Perfect! Tongue

Ordered a dedicated server two hours ago btw. We just had to work out the finances and I had to do some stuff I'm not so proud of to get the price lowered. More info on this will be coming soon but for now, add more to the topic so we can get more peoples opinions on everything.

Carding Wrote:asking them to make changes that will suck and also some of you have very selective/warped memory of how things worked on the original IN.

lol, thats funny.
#22

Well it's true Shade Tongue People forget that FS scrolls hit harder and for less mana than they do here, no average PvPer would live through an FS scrolling by 2 players on IN1 unless the 2 were inept.

Maybe at the end of IN1 with the crazy GH scrolls and all the best PvP guilds having left it could have been something like that but there is a reason IN1 died, do you really want to emulate its lowest point?

GH scrolls didn't always heal the monsterous amounts of health they healed towards the end of IN1s life, they used to heal 25-30 for a long time before a scroll made by a member of staff with high skill accidentally got out into player's hands.

I'm sure staff will look at it and see what they can do, my point is that people aren't really thinking through what they are asking for - if you nerf weapon crits and buff GH scrolls then you'll be back to square 1 of no one dying 1 vs 1 just in a slightly different flavour.

Carding/Garrik/Whatever
#23

I personally like the pvp the way it is.. Your not suppose to use GH scroll all the time in a 1v1 battle.. the good pvpers use GH spell (which uses less mana) to survive attacks and preserve mana.. simple..

I have survived a 2v1.. (I must admit.. not by much) but I did.. reflect and move away from paralises and gh spell.. timing it with there fs scrolls.. It can be done.. Give the pvp a chance.. And btw.. you can use many other ways to survive a 2v1.. using doors.. or OOS..

All i'm saying is.. give it a chance and I personally think Taran has done a great job with the new pvp.. Thanks Taran.
#24

After reading over all of the posts here, taking them into consideration and skipping over perfects posts; IMO I think Paulie has made an accurate statement, allowing GH Scrolls to heal more would balance things out. In that type of situation which I am assuming he is referring to a gank it would allow you to stay alive long enough to possibly run away. If this allows for 1v1's to be hard then that isn't a bad thing because you might see more team fights happening.

Others are right about not having to suit up and run around naked scroll whoring, I can think of a lot of shards like that right now and I quickly got off there. Then I found the love of my life....IN1 clone.

I also agree that we should take the great things from IN1 and leave the bad mechanics in the past and allow ourselves to adapt to the new mechanics, I don't think that allowing GH scrolls to heal more is out of the question. How is that not a happy medium?

I think the staff is doing an amazing job on the shard and have created something special, but we really are all here for the IN1 we knew and loved. I hope we can figure something out to make it even better than it was.

Sorry if I jumped around a lot, im crazy tired and I think you guys get the gist.


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