04-17-2011, 01:24 AM
Pft you have to figure out how to get through each part, thats the point of it, else it would just be a normal dungeon. The respawn times can be changed, I have no problem with that at all, I'll go do that now on the ones that respawn too quickly and check some of the other ones and change them if they are too hard.
Of course, certain factors need to be taken into account though. For instance, with those mages, having GM resist makes quite a difference. Strategy plays a part as well, running in as you cast invis and then casting an ev while invis'd is a good strategy.
I prefer dungeons having quite a bit of difficulty, especially the first few times you enter them. If they weren't a bit hard and such I don't think they could really be called dungeons
Of course, certain factors need to be taken into account though. For instance, with those mages, having GM resist makes quite a difference. Strategy plays a part as well, running in as you cast invis and then casting an ev while invis'd is a good strategy.
I prefer dungeons having quite a bit of difficulty, especially the first few times you enter them. If they weren't a bit hard and such I don't think they could really be called dungeons