12-12-2014, 11:56 AM
We very much appreciate your interest in the project,
We have our own independent code base that is not based on, or built on top of IN:X. When we first started this project, Imagine Nation Xtreme was up and running and it's play-style was that of XUO. Although we appreciated the direction IN:X was going, we felt a desire to start a project that was IN1 style game-play mechanics in all aspects. Our overall goal was to have a shard that is a fully immersive Imagine Nation 1 experience. This was long before the IN:X code base was released, and by the time it was available, most of our development was already completed. We continued to polish the project since that time and feel we have a product worth of presenting to the community.
We appreciate the IN:X code base as a reference point. It's nice to know that if there's something that we need to look into, we are able to see how it was done on IN:X.
When it comes down to it, we are huge fans of IN, in all of its incarnations and have played them ourselves. We wanted to create something different, worthy of the community, that we started from the beginning with one vision in mind.
Thank you,
Tantrik
Cataclysm Ultima Online
http://www.cataclysmuo.com
[email protected]
We have our own independent code base that is not based on, or built on top of IN:X. When we first started this project, Imagine Nation Xtreme was up and running and it's play-style was that of XUO. Although we appreciated the direction IN:X was going, we felt a desire to start a project that was IN1 style game-play mechanics in all aspects. Our overall goal was to have a shard that is a fully immersive Imagine Nation 1 experience. This was long before the IN:X code base was released, and by the time it was available, most of our development was already completed. We continued to polish the project since that time and feel we have a product worth of presenting to the community.
We appreciate the IN:X code base as a reference point. It's nice to know that if there's something that we need to look into, we are able to see how it was done on IN:X.
When it comes down to it, we are huge fans of IN, in all of its incarnations and have played them ourselves. We wanted to create something different, worthy of the community, that we started from the beginning with one vision in mind.
Thank you,
Tantrik
Cataclysm Ultima Online
http://www.cataclysmuo.com
[email protected]