12-11-2014, 12:38 AM
Hello folks,
So happy to hear your responses to this post. Your replies, compliments, and concerns are much appreciated and will help us prepare a better launch day for you!
Nobody is playing the shard yet, because it launches this Saturday 12/13/14 at 7:00 AM Pacific Standard Time (GMT -8:00). That is why you see nobody online currently! We wanted to let the community we built this for, all of you, know about it in as much advance notice as possible!
The nice thing about a new shard like this is everyone will be starting on a clean slate in a fresh new world, so no one will have an advantage and it will be a level playing field for everyone. Skill gains are modeled directly from Sphere, so those who have played the original IN1 should be comfortable with the rate at which their characters progress. However, we know that training is hard for some players which is why we have other ways to smooth the process along and offer some incentive!
We have an automated GM Rewards system in place where you receive reward items for training up those tough skills to 100.0% just like on IN1. Those players should feel like they really earned something for achieving their maxed skill. We also have an era correct loot system, and gold drops are really nice like on the original shard. Buying supplies to train your skills should not be a problem, it should be more than fun collecting cash in the world and training your character!
We thought long and hard about skill difficulty, but we figured we would be doing the community a disservice by making gains faster than the era allows. This is a Imagine Nation 1 inspired Sphere 51a replica shard on RunUO and our main goal was being era accurate to Sphere 51a and Imagine Nation.
We liked IN1 because the true elite players were elite because they had to explore the world, train their skills, and fight their way to the top! We hope to capture some of that magic once again.
All in all, we spent long years developing this shard not for us, but for the Imagine Nation community, and all of you. Please feel free to let us know your thoughts on the project and we will be happy to listen!
For those who haven't seen our site yet, check it out here:
http://www.cataclysmuo.com
We hope to see some of you at our launch this Saturday the 13th!
Thank you all,
Tantrik
Cataclysm Ultima Online
http://www.cataclysmuo.com
[email protected]
So happy to hear your responses to this post. Your replies, compliments, and concerns are much appreciated and will help us prepare a better launch day for you!
Nobody is playing the shard yet, because it launches this Saturday 12/13/14 at 7:00 AM Pacific Standard Time (GMT -8:00). That is why you see nobody online currently! We wanted to let the community we built this for, all of you, know about it in as much advance notice as possible!
The nice thing about a new shard like this is everyone will be starting on a clean slate in a fresh new world, so no one will have an advantage and it will be a level playing field for everyone. Skill gains are modeled directly from Sphere, so those who have played the original IN1 should be comfortable with the rate at which their characters progress. However, we know that training is hard for some players which is why we have other ways to smooth the process along and offer some incentive!
We have an automated GM Rewards system in place where you receive reward items for training up those tough skills to 100.0% just like on IN1. Those players should feel like they really earned something for achieving their maxed skill. We also have an era correct loot system, and gold drops are really nice like on the original shard. Buying supplies to train your skills should not be a problem, it should be more than fun collecting cash in the world and training your character!
We thought long and hard about skill difficulty, but we figured we would be doing the community a disservice by making gains faster than the era allows. This is a Imagine Nation 1 inspired Sphere 51a replica shard on RunUO and our main goal was being era accurate to Sphere 51a and Imagine Nation.
We liked IN1 because the true elite players were elite because they had to explore the world, train their skills, and fight their way to the top! We hope to capture some of that magic once again.
All in all, we spent long years developing this shard not for us, but for the Imagine Nation community, and all of you. Please feel free to let us know your thoughts on the project and we will be happy to listen!
For those who haven't seen our site yet, check it out here:
http://www.cataclysmuo.com
We hope to see some of you at our launch this Saturday the 13th!
Thank you all,
Tantrik
Cataclysm Ultima Online
http://www.cataclysmuo.com
[email protected]