06-10-2013, 07:01 AM
I think it'd be pretty easy to to with XMLSpawners. Lots of testing and fiddling though.
You'd have to have something to protect with multiple graphics to show how damaged it is, then spawners to update the itemID when a monster gets near and delete the monster once it gets to the tower you're defending. I guess you could just update the hue of the tower/core that you're guarding to go from green to red.
Then you'd need some tiered spawners that slowly ramp up the number of monsters released as more are killed with waypoints to tell the monsters where to walk to. (toward the tower).
Then, players would just have to kill the monsters that are advancing before they make it to the tower, or paralyze them, etc.
For the prize, you could have a magically locked treasure chest in the tower and another spawner that is adding loot to it a little bit at a time, so like every 3 minutes, it adds a new loot bag, then when the game is cleared or the tower is destroyed, the spawner unlocks the chest.
You'd have to have something to protect with multiple graphics to show how damaged it is, then spawners to update the itemID when a monster gets near and delete the monster once it gets to the tower you're defending. I guess you could just update the hue of the tower/core that you're guarding to go from green to red.
Then you'd need some tiered spawners that slowly ramp up the number of monsters released as more are killed with waypoints to tell the monsters where to walk to. (toward the tower).
Then, players would just have to kill the monsters that are advancing before they make it to the tower, or paralyze them, etc.
For the prize, you could have a magically locked treasure chest in the tower and another spawner that is adding loot to it a little bit at a time, so like every 3 minutes, it adds a new loot bag, then when the game is cleared or the tower is destroyed, the spawner unlocks the chest.