08-01-2012, 01:01 PM
You really gotta try AoS to see why it is so much better. Every single IN1 player freaked out at the changes between Sphere and runUO, but the ones who stuck with it realised why it (IN2) was so much better.
Skill cap = classes, working economy, more player interactions, reasons to hunt in parties, more varied and dynamic PvP, more skillful PvP (you need to learn how to fight many types of opponent) in some respects (Sphere PvP also has other types of skill, all UO PvP does, but the AoS way is a lot of fun in itself). Also trades have value because they are inherently rarer, rather than just a ball ache to train. Things can be balanced and not break the server without being a soulless grindfest.
That's one reason, then there are:
Better monster AI, champion spawns, more types of equipment, more useful craftables (again better economy), some actually good new skills (Necro and Chivalry work pretty well, not a fan of the newer stuff)
There are some things that suck (and would need disabling): Insurance, artefacts, stat powerscrolls
But relatively it is easier to balance and perfect than Sphere-style is. Sphere is like trying to make your Ford model T run like a modern car, AoS is like getting a 911 and just adding air conditioning.
Also AoS is less effort for the staff (and this is a BIG deal) because PvE is more fun, varies more and keeps players interested, also the economy works better and there are lots of anti-harassment and abuse things built-in (res confirming, gate confirming etc.) so staff time isn't wasted on crap and the pressure for non-stop events and economic fixing is less. Also champ spawns, champ spawn raids etc. are like free player-initiated events.
Anyway I ramble too much, but I do get the feeling that if someone could be bothered to try and run an IN2 or Phantasya clone that Nasir and myself would probably be willing to help with/provide scripts. I can't speak for him but I imagine Cana would probably also help, at least for fix my mistakes I personally think it would be a great idea but running a server is too much effort for me and also waiting for the playerbase to build up can be tough. It'd be great to have an IN/Phant server still around for the community and I honestly think the AoS-phobes among you would see the benefits if you tried it with the lame stuff (insurance etc.) disabled. That said, it would be a lot of work, like I said in another thread, which is why it's easy to burn out (I did with Phant) and it's tough to continue when after many years you lose your interest (like Taran), which is why I am skeptical there is anyone who is willing/suited to do it.
Skill cap = classes, working economy, more player interactions, reasons to hunt in parties, more varied and dynamic PvP, more skillful PvP (you need to learn how to fight many types of opponent) in some respects (Sphere PvP also has other types of skill, all UO PvP does, but the AoS way is a lot of fun in itself). Also trades have value because they are inherently rarer, rather than just a ball ache to train. Things can be balanced and not break the server without being a soulless grindfest.
That's one reason, then there are:
Better monster AI, champion spawns, more types of equipment, more useful craftables (again better economy), some actually good new skills (Necro and Chivalry work pretty well, not a fan of the newer stuff)
There are some things that suck (and would need disabling): Insurance, artefacts, stat powerscrolls
But relatively it is easier to balance and perfect than Sphere-style is. Sphere is like trying to make your Ford model T run like a modern car, AoS is like getting a 911 and just adding air conditioning.
Also AoS is less effort for the staff (and this is a BIG deal) because PvE is more fun, varies more and keeps players interested, also the economy works better and there are lots of anti-harassment and abuse things built-in (res confirming, gate confirming etc.) so staff time isn't wasted on crap and the pressure for non-stop events and economic fixing is less. Also champ spawns, champ spawn raids etc. are like free player-initiated events.
Anyway I ramble too much, but I do get the feeling that if someone could be bothered to try and run an IN2 or Phantasya clone that Nasir and myself would probably be willing to help with/provide scripts. I can't speak for him but I imagine Cana would probably also help, at least for fix my mistakes I personally think it would be a great idea but running a server is too much effort for me and also waiting for the playerbase to build up can be tough. It'd be great to have an IN/Phant server still around for the community and I honestly think the AoS-phobes among you would see the benefits if you tried it with the lame stuff (insurance etc.) disabled. That said, it would be a lot of work, like I said in another thread, which is why it's easy to burn out (I did with Phant) and it's tough to continue when after many years you lose your interest (like Taran), which is why I am skeptical there is anyone who is willing/suited to do it.