07-27-2012, 10:28 PM
To be honest I think people need to look to other forms of UO than Sphere emulation, as "balanced" as IN was (in the sense that it successfully emulated a lot of .51a) it's still fundamentally broken (because .51a Sphere is fundamentally broken) and I'm pretty sure that doesn't help to attract new (non-ex-51a/TUS .48) players.
Plus the number of times on these very forums people asked for the following:
1) Taming working in PvP
2) More interesting monsters and PvM
3) Better PvP balance
4) Magic jewelry etc.
5) More interesting magic properties than just dmg/accuracy
6) Champions
etc. etc. I get bored of the list...
But guess what, if you pick up a newer version of UO (Publish 17/18, AoS, SL etc. etc.) you get most of those things.
Also another massive point: a Sphere server's economy will always end up going down the toilet, everyone can (eventually) make everything and be totally self-sufficient with no need for anyone else. It has happened on every Sphere server I've seen and the only way to fight it (temporarily) is ridiculous grind-fest skillgain (which isn't much fun or attractive to many players, UO is an old game)or item wipes (which also suck) but in a skillcapped system people can actually have a trade and it has value, the economy works because people need other people, especially if you limit the number of characters and accounts per player.
Rather than starting with something broken and trying to patch it up to what you want, you should really try starting with something that works and then alter/remove the things you don't like (e.g. insurance etc.) and then add the things that are missing (custom armours, stangs, decoration etc.)
That's my opinion anyway, I was happy to stick with the Sphere .51a style on IN because of the great community, great customisation and decoration and because I found the other staff great to work with, those are hard things to build from nothing. But if someone is planning on starting something new, I strongly suggest a new approach.
Plus the number of times on these very forums people asked for the following:
1) Taming working in PvP
2) More interesting monsters and PvM
3) Better PvP balance
4) Magic jewelry etc.
5) More interesting magic properties than just dmg/accuracy
6) Champions
etc. etc. I get bored of the list...
But guess what, if you pick up a newer version of UO (Publish 17/18, AoS, SL etc. etc.) you get most of those things.
Also another massive point: a Sphere server's economy will always end up going down the toilet, everyone can (eventually) make everything and be totally self-sufficient with no need for anyone else. It has happened on every Sphere server I've seen and the only way to fight it (temporarily) is ridiculous grind-fest skillgain (which isn't much fun or attractive to many players, UO is an old game)or item wipes (which also suck) but in a skillcapped system people can actually have a trade and it has value, the economy works because people need other people, especially if you limit the number of characters and accounts per player.
Rather than starting with something broken and trying to patch it up to what you want, you should really try starting with something that works and then alter/remove the things you don't like (e.g. insurance etc.) and then add the things that are missing (custom armours, stangs, decoration etc.)
That's my opinion anyway, I was happy to stick with the Sphere .51a style on IN because of the great community, great customisation and decoration and because I found the other staff great to work with, those are hard things to build from nothing. But if someone is planning on starting something new, I strongly suggest a new approach.

