06-21-2012, 12:35 AM
The playerbase jump was largely due to good timing of an IRC conversation that went awry and resulted in what was essentially a viral message to come high-five. The players that came back and, macroed, bought statics, and realized the game was just as boring as it was when Sphere 0.51a shards (or any of our last UO servers) died... they all left just the way they came. One friend quits and now the reason you were brought back to UO is pretty much gone also. It was a chain reaction that I've watched happen on IN:R, IN Archetype, IN:X, and now again here.
Unfortunately, the staff was/is largely made up of these same people. I'm even one of those people...
So I call shenanigans on all of you... the staff for defending their inactivity with "real lives" that were probably largely the same a couple months ago and the players for treating the playerbase drop as if each player quit soley because of the staff. Could the staff have done more? **** yes, they could have.... but nothing would have prevented the player drop. ...not on a server that emulates the state of the game over a decade ago and a playerbase comprised of nostalgia seeking eFriends.
Unfortunately, the staff was/is largely made up of these same people. I'm even one of those people...
So I call shenanigans on all of you... the staff for defending their inactivity with "real lives" that were probably largely the same a couple months ago and the players for treating the playerbase drop as if each player quit soley because of the staff. Could the staff have done more? **** yes, they could have.... but nothing would have prevented the player drop. ...not on a server that emulates the state of the game over a decade ago and a playerbase comprised of nostalgia seeking eFriends.