06-04-2012, 09:41 AM
Just want to add that if such a change was made then paralyze may need some sort of buff because it would be a lot less useful. I am not sure what though. How would people feel if paralyze was restored to its original mechanic - locks spell casting, but leaves you able to use items (the opposite of what we have now) and a very short (under 8s) duration?
When I say original mechanic I mean the runUO one, it's not very sphere-like though, so I expect it probably won't be a popular idea, and I'm not really suggesting it, just flagging up the fact that I don't want a change that makes a spell (paralyze) completely useless so if we changed disarm on cast then we'd need to find something for para to do.
When I say original mechanic I mean the runUO one, it's not very sphere-like though, so I expect it probably won't be a popular idea, and I'm not really suggesting it, just flagging up the fact that I don't want a change that makes a spell (paralyze) completely useless so if we changed disarm on cast then we'd need to find something for para to do.