Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5

Dropping Weapons When Casting
#9

Just want to add that if such a change was made then paralyze may need some sort of buff because it would be a lot less useful. I am not sure what though. How would people feel if paralyze was restored to its original mechanic - locks spell casting, but leaves you able to use items (the opposite of what we have now) and a very short (under 8s) duration?

When I say original mechanic I mean the runUO one, it's not very sphere-like though, so I expect it probably won't be a popular idea, and I'm not really suggesting it, just flagging up the fact that I don't want a change that makes a spell (paralyze) completely useless so if we changed disarm on cast then we'd need to find something for para to do.


Messages In This Thread
Dropping Weapons When Casting - by KravMaga - 05-25-2012, 02:56 PM
Dropping Weapons When Casting - by tranith - 05-25-2012, 09:50 PM
Dropping Weapons When Casting - by Nasir - 05-25-2012, 09:54 PM
Dropping Weapons When Casting - by kyleus3 - 05-25-2012, 11:43 PM
Dropping Weapons When Casting - by tranith - 05-27-2012, 05:25 AM
Dropping Weapons When Casting - by Talos - 06-04-2012, 12:20 AM
Dropping Weapons When Casting - by Gang - 06-04-2012, 01:59 AM
Dropping Weapons When Casting - by Loki - 06-04-2012, 09:36 AM
Dropping Weapons When Casting - by Loki - 06-04-2012, 09:41 AM
Dropping Weapons When Casting - by Mister Pickles - 06-04-2012, 09:52 AM
Dropping Weapons When Casting - by Gang - 06-04-2012, 10:13 AM
Dropping Weapons When Casting - by Loki - 06-04-2012, 10:18 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)