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Thoughts about stabilizing playerbase and other new/old ideas
#5

RunUO 2.2 much more stably/advanced than even 56b , actually ;p And stuff like XMLSpawners, RunUO menus and so on makes it much better platform to staff at as well. You can add so much stuff ingame with a use of XMLSpawners, while on sphere you had to have access to a server to do at least something. The thing is, it's pretty hard to make RunUO look spherish. So , certain people spent months scripting this one, and making it look the way it looks now took 3-5 years. Too bad Taran took the sphere menu's out, we also had that as well, only it wasn't as useful as RunUO ones but certainly proove much better nostalgia feeling + injection runs smoothly with them. :p
I myself yet to see a server which would take so much C# scripting as this one, mainly because it's WAY too much for a hobby and people who have skills to do something like that usually prefer to program at work instead xd


Messages In This Thread
Thoughts about stabilizing playerbase and other new/old ideas - by Useless - 05-23-2012, 08:55 PM
Thoughts about stabilizing playerbase and other new/old ideas - by Mister Pickles - 05-23-2012, 09:49 PM
Thoughts about stabilizing playerbase and other new/old ideas - by kyleus3 - 05-24-2012, 12:42 AM
Thoughts about stabilizing playerbase and other new/old ideas - by Useless - 05-24-2012, 06:41 PM
Thoughts about stabilizing playerbase and other new/old ideas - by Gang - 05-24-2012, 07:06 PM

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