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Thoughts about stabilizing playerbase and other new/old ideas
#4

I don´t say we should do it like OSI did (unless majority would want that Tongue) Possibilities are endless Tongue However I won´t judge staff as i simply havent met any of them nor have I seen how things get implemented/changed (yet). But I remember quite well which mistakes we made with our shard, had the same feeling about skill gains and that and sticked to those things without even thinking about any another way Smile As said, the skillgains themselves are not to bad if time is no matter and you hold onto an old game like UO... but who is really... I´m fine with sticking to the current gain rates, but wouldnt see a harm in making macroing a lil more interesting.
Tho I never got into RunUO scripting so I dont know how much effort it would be... thats why I always liked sphere (esp .56b) because once you know the glitches there were endless possibilities.


Messages In This Thread
Thoughts about stabilizing playerbase and other new/old ideas - by Useless - 05-23-2012, 08:55 PM
Thoughts about stabilizing playerbase and other new/old ideas - by Mister Pickles - 05-23-2012, 09:49 PM
Thoughts about stabilizing playerbase and other new/old ideas - by kyleus3 - 05-24-2012, 12:42 AM
Thoughts about stabilizing playerbase and other new/old ideas - by Useless - 05-24-2012, 06:41 PM
Thoughts about stabilizing playerbase and other new/old ideas - by Gang - 05-24-2012, 07:06 PM

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