05-14-2012, 04:45 AM
PvP is more hybrid here than class-based (since no skill cap) so it's really a matter of stylistic choice. But here is some relevant information for you:
STR - Gives HP; 50 HP + half of your STR. Also melee weapon damage relies on STR but maxes out at 100.
DEX - Gives 1 STAM per DEX. Swing rate is normalised at 100 DEX, below this you lose 0.8% rate per DEX and above this you gain 0.4% rate per DEX. Also DEX improves success % chance with bandages (base is 91% success at 80 DEX, you gain/lose about 1% per 10 DEX above or below this) and a moderate increase in minimum bandage heal from 1 HP at 80 DEX up to 5 HP at 120 DEX with a similar increase in maximum bandage heal from approximately 50 HP up to 54 HP.
INT - Gives MANA; 1 MANA per INT. Also INT affects the passive mana regeneration rate. Mana rate is calculated from Mediatation (base) + INT and is capped at 200, so at GM meditation INT of over 100 makes no difference but at 80 Meditation every INT counts.
STR - Gives HP; 50 HP + half of your STR. Also melee weapon damage relies on STR but maxes out at 100.
DEX - Gives 1 STAM per DEX. Swing rate is normalised at 100 DEX, below this you lose 0.8% rate per DEX and above this you gain 0.4% rate per DEX. Also DEX improves success % chance with bandages (base is 91% success at 80 DEX, you gain/lose about 1% per 10 DEX above or below this) and a moderate increase in minimum bandage heal from 1 HP at 80 DEX up to 5 HP at 120 DEX with a similar increase in maximum bandage heal from approximately 50 HP up to 54 HP.
INT - Gives MANA; 1 MANA per INT. Also INT affects the passive mana regeneration rate. Mana rate is calculated from Mediatation (base) + INT and is capped at 200, so at GM meditation INT of over 100 makes no difference but at 80 Meditation every INT counts.

