05-01-2012, 11:38 PM
Loki Wrote:Not really sure about tooltips, not my decision anyway. But here is the info you are asking for:
STR - You get hit points equal to 50 + STR/2. STR also influences weapon damage up to 100 STR (above 100 is all the same in this respect).
DEX - Weapon swing rate base is at 100 DEX, below 100 you lose 0.8% swing rate per 1 DEX, above 100 you gain 0.4% swing rate per 1 DEX. Bandages operate at base effectiveness at 80 DEX, below this you lose some success %, minimum heal and maximum heal, above 80 DEX the converse is true to a maximum of +4 to minimum heal and +2 to maximum heal and an increase success chance to 95% (I think, give or take some fraction of a %)
INT - Mana equal INT. INT + meditation influence mana regeneration but this is capped at INT + meditation = 200, so for GM meditation only INT up to 100 increases your regeneration rate.
The tooltip could be shorter though like for STR - Increases HP by 85 and damage by 15%. That's not too much for a tooltip. The tip window is probably just as good. I know qualitatively what each one does, but I am curious quantitatively how much I am actually gaining. The tooltip would provide the latter.