05-01-2012, 10:36 AM
Maximus Wrote:Lol Hi!
Lol no fizzle pvp for me.. NO UO for me..Do miss it tho.. And Im sorry to the staff for that post.. was more directed at some of the players.. The staff here was really good in my opinion. Just not my style of play.. and unforntually for all you hard working staff members..I dont think its many players style. There is a group of about 10 players who had all the same beliefs on here and are a very loud crowd.. They shut everyone up who dares to threaten there LEET skillz with change. But I did say in a post a long while back saying that very soon the playerbase will steadily decline because ive seen this show all to much. And I was laughed at.. Called a billion things.. and now that I wanted to just see what was going on in the world of Imagine Nation.. I found that my prediction is in action as we speak and I had to be dousche to say I told you so...
what makes you think that no fizzle pvp was the reason for the decline in players? It looks like most of the players that were pvping are still here.
i think the time of year has much more to do with it. For people in college its coming up on finals.But also..you have to consider that UO is an old game. Some people come back to it for nostalgic reasons, get their fix for a few weeks, then leave it behind.
look at the two really big UO servers: IPY and UO Hybrid. Both are way down on players as well. IPY was getting close to 1000 just a couple months ago and now they are half that. (they allow 3 clients on at a time so their #'s are not all unique players) But my point is, if player bases are down all over UO free servers then the decline in players on IN likely has nothing to do with something you feel the staff did or didn't do.
IN hit close to 200 players but most of those hadn't yet reached the point where they knew a lot about the IN pvp dynamics. Most people when starting out don't even pay attention to pvp. I've been on the server for a couple months and i still havn't pvp'd yet.
a lot of us starting playing UO way back when we were practically kids and now like 14 years later we're adults with busy lives and responsibilities. For some the idea of playing UO again sounds fun. They sign up and play for a bit then realize they don't have the time for it. If i had to guess why the player base peaked and then declined i would say it has more to do with the fact UO players are older now and not as devoted to spending hours and hours playing an MMO.