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Stat Tooltips
#3

Not really sure about tooltips, not my decision anyway. But here is the info you are asking for:

STR - You get hit points equal to 50 + STR/2. STR also influences weapon damage up to 100 STR (above 100 is all the same in this respect).

DEX - Weapon swing rate base is at 100 DEX, below 100 you lose 0.8% swing rate per 1 DEX, above 100 you gain 0.4% swing rate per 1 DEX. Bandages operate at base effectiveness at 80 DEX, below this you lose some success %, minimum heal and maximum heal, above 80 DEX the converse is true to a maximum of +4 to minimum heal and +2 to maximum heal and an increase success chance to 95% (I think, give or take some fraction of a %)

INT - Mana equal INT. INT + meditation influence mana regeneration but this is capped at INT + meditation = 200, so for GM meditation only INT up to 100 increases your regeneration rate.


Messages In This Thread
Stat Tooltips - by Ramza - 04-30-2012, 03:34 PM
Stat Tooltips - by allsuperior - 04-30-2012, 07:09 PM
Stat Tooltips - by Loki - 04-30-2012, 07:24 PM
Stat Tooltips - by Echo - 04-30-2012, 07:55 PM
Stat Tooltips - by Ramza - 05-01-2012, 11:38 PM
Stat Tooltips - by Eru - 05-02-2012, 12:05 AM
Stat Tooltips - by Ramza - 05-02-2012, 08:22 PM

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