04-30-2012, 03:13 PM
It's not about beating, but if (like me) you have not PvPed significantly for many years then situational awareness of things like opponent mana, your own mana, reacting quickly to sudden change of situation etc. are not good. Also it is harder to make quick judgements, losing 0.1-0.2s per cast in decision making or trying to remember a key, or mistiming things. This means that if we were to duel, I would likely not have a full awareness of what is happening, and the course of the duel would be dictated by a lot of mistakes, delays or poor judgement calls as even a good understanding of the theory does not translate instantly to fast instantaneous decision making in a duel situation. For these reasons I have always been reluctant to judge the system on my own personal PvPing, but rather on watching others and analysing the maths.
However, in the coming days or weeks I will be making an effort to take part myself, to what end I am not sure but we shall see.
I should also point out as I keep saying that the changes were aimed at increasing viability of world PvP primarily, adjustments for duels, arenas and tours can be made by region control, but adjustments for world PvP cannot be made this way. Things like regen help to keep groups fights going and not just stagnate whilst waiting for mana potion spam, poison helps to add a dimension to cross healing in group PvP. If these things prove to be imbalanced in 1 vs 1 (which I still think it is too early to say) then region controlled adjustments can be made. I want all aspects of the system to work, dueling is important of course and please don't misunderstand - I do not intend to ruin dueling, but one very specific problem of the old system was that it was almost pointless to go out into the world for PvP in a group of less than 3. Also a lot of group fights would have lulls in activity whilst people were spamming their mana potion key/loops and in general automated/semi-automated cross healing was way too easy. So there were a lot of problems to address, whether we've been successful in this regard will take a little time to tell.
However, in the coming days or weeks I will be making an effort to take part myself, to what end I am not sure but we shall see.
I should also point out as I keep saying that the changes were aimed at increasing viability of world PvP primarily, adjustments for duels, arenas and tours can be made by region control, but adjustments for world PvP cannot be made this way. Things like regen help to keep groups fights going and not just stagnate whilst waiting for mana potion spam, poison helps to add a dimension to cross healing in group PvP. If these things prove to be imbalanced in 1 vs 1 (which I still think it is too early to say) then region controlled adjustments can be made. I want all aspects of the system to work, dueling is important of course and please don't misunderstand - I do not intend to ruin dueling, but one very specific problem of the old system was that it was almost pointless to go out into the world for PvP in a group of less than 3. Also a lot of group fights would have lulls in activity whilst people were spamming their mana potion key/loops and in general automated/semi-automated cross healing was way too easy. So there were a lot of problems to address, whether we've been successful in this regard will take a little time to tell.

