04-30-2012, 02:56 PM
Gang Wrote:Fighting flawlessly on INX never meant simply not make mistakes. You also had to be fast, land more hits than opponent, means do everything faster and so on.But being fast, timing things right and not wasting time is part of fighting flawlessly isn't it? I think we're falling into word games here though.
Quote:And no, I don't want to revert all the changes, I didn't like the previous system either. I don't think XUO had perfect system as well. I only commented on mana regeneration vs potions part where while reg is passive, potion is judgement call. And poison which was really helping against it. I might have not tested it properly enough, but nor did you, and you refuse to do it as well. It's hard to have objective conversation when you clearly see a lot of people here being stubborn and just being scared of a change, but yet you yourself don't want to try your system yourself. Be example dude, show us how it's done...
I would love to, and in fact have been spending a little time today trying to set up inj for PvP. But the fact is I will probably not be very good, slow and making mistakes etc. I don't choose not to PvP because I don't want to, but because I am busy and when I do have UO time it has so far all been spent on staffing. With the changes in I hopefully will have more time, but would you expect a noob who more or less just started to try and fight to be able to teach anyone anything significant? I doubt it, so I don't think there's much point judging the changes on my own personal performance.
I may seem stubborn, but mostly all I am saying is that it has been a day, shouldn't we be waiting longer before making conclusions? and I may seem like I am arguing, I guess I kinda am, but I'm trying to show there are good theoretical and mathematical reasons behind the changes, I didn't just pull them out of no where at random, they have an intended purpose but because it is early days the intended use of most the changes is not being utilised by players yet.