04-30-2012, 02:28 PM
Gang Wrote:Would you make EasyUO bot ? How much time would it take to create one? And well, noone used it there, so the system was pretty fun. Since aimbot came out noone yet said that FPS games suck, people still play it. They just try and find the way to ban the cheaters, thats it.
You're misinterpreting my point, which is that fighting without making mistakes (like a bot) works pretty well in the old system. In fact a system where someone fights flawlessly and isn't extremely difficult to kill would be strange.
Quote:Anyways, I'm not fighting the perfect way on the paper, thats fine. You refuse to try out your own system anywhere outside of the paper, thats fine as well. As I said, I only argue because I liked the server (donated over 500$). But I don't expect it go any certain direction. If Taran is satisfed with the PvP system that is implemented , it's his right.
Well you're accusing me of not moving out of my theory zone, but it's been live on the server for less than 24 hours and you're already asking me to scrap some of the central parts of the changes. I don't think I'm being unreasonable by saying it needs some more time than less than 1 day to determine how things are going. I'm saying it is important that people learn the new system a little before it can be fairly judged, and that takes more than just a few hours, I don't see how that is being unreasonable in the way that you are portraying?
As for donations, they are always appreciated, but you yourself must know that we can't just let all decisions be made based on the premise of who donated most. In fact I am not even privy to a list of donators so unless people tell me I have no idea what anyone donated and it never enters my decision making for script stuff or ingame stuff. Any other way would be somewhat unfair and defeat the idea of donation, rather than buying influence, wouldn't it? You are right though that the ultimate decision is Taran's, you don't have to argue with me about it, but I expect he'd like more than 24 hours to see how things are going.
Besides, would you prefer to revert to pre-changes? That system had us go from 200 players down to about 80, the latest changes are only live for a day, they cannot be blamed for the current state of the playerbase, nor the number of people who quit citing the simplicity and lack of pace of the old system as a reason. The changes were made because we were concerned for the dwindling state of the PvP system, which as we know is vital to the economy (which affects even non-PvPers) and therefore the general state of the playerbase.
Or perhaps we just install XUO system, but propositions of that kind have been voted down on the polling forum and every XUO-based server so far is dead, I don't know the reason for this because I did not play those servers but none of them are here anymore, so whilst you may worship that system I think the number of UO players around that feel the same is not enough to sustain a populated server. The new system may not prove infinitely more popular, but then again it might, we don't know, and certainly it has been designed to be more interesting and to try and plug the flaws that people were complaining about. Without change we cannot fix problems and a lot of evidence of dropping playerbase, and a list of dead servers tells us that doing nothing and changing only tiny things is not a good plan...

