04-17-2012, 11:35 PM
sm0ke Wrote:the XUO maka hosted was runuo and the previous one as well, if he wanted things changed he would of done it himself :p honestly changing all the will confuse new players more than the current system we have now imo. I also don't agree that it will reduce the supplys in PvP, you need to be quite rich here too pvp and you run out of resources fast. I don't know how your going to make all the spells useful and make everyone happy at the same time because on every shard i've ever played even abyss PvP they don't even use all the spells it will never happen so that you use every spell in the book.
I didn't mean to imply I intend to have all 64 spells used in PvP, but it is common for all the major attacking and healing spells to play a role in PvP (see OSI Publish 17/18, AoS, ML, SA etc.).
Quote:you are right about the stats thing tho everyone would just go pure mana/life because I honestly don't think it's balanced the regen and spell damage/healing looking back at the previous post when i listed the things I did all you did was list their mana intake damage and spell cast time which really didn't answer how they were balanced or not.. It just stated things I already knew.
I'm sorry I am not quite sure what you are saying, but high INT does not give higher regeneration, DEX now improves bandages and also gives more swing at higher skill. I think if anything there are more reasons to diversify and up your DEX a little bit than before.
I'd be interested in hearing about what testers have to say about mana management in the new system, in mathcraft it should be comparable to the existing system except that you have more freedom to drink other potions once in a while without it almost certainly leading to going out of mana.
As for intakes, FS has gone up by 4 mana, this isn't really that much, GH scrolls have in fact gone down by 3 mana (although I may revert this as I fear the HPM:HPS ratio of this is too good - but I am waiting for feedback from testers).
In fact in general, this is to all the people who have been testing: I'd love to hear about things that are both good and bad - particularly survivability/ability to kill, mana management and whether the new/changed spells are too strong/weak.